Please add a line marking a new combat round to the log

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Shaidyn
Thalore
Posts: 191
Joined: Fri Jul 28, 2006 3:29 am

Please add a line marking a new combat round to the log

#1 Post by Shaidyn »

I've recently gotten back into TOME and I'm loving it. I've noticed that the more fancy my equipment becomes, the longer and longer my combat log gets. Sometimes, there is a blank line in the combat log indicating that I've used a spell. But when auto attacking, I don't always get a blank line.

I'd love to see some sort of demarkation line (***************************) to tell me that I've started a new combat round.

Thanks.

Dopaminka
Halfling
Posts: 116
Joined: Fri Jan 01, 2016 2:23 pm

Re: Please add a line marking a new combat round to the log

#2 Post by Dopaminka »

The log DEFINITELY needs some improvements like this. It's often unreadable.

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: Please add a line marking a new combat round to the log

#3 Post by jenx »

Dopaminka wrote:The log DEFINITELY needs some improvements like this. It's often unreadable.
+1, and take out all the clutter.
MADNESS rocks

xoria
Wayist
Posts: 23
Joined: Mon Feb 29, 2016 8:54 pm

Re: Please add a line marking a new combat round to the log

#4 Post by xoria »

It would be really handy, I agree. Not sure about '*' though, but definatly could use some work around this idea.

Micbran
Sher'Tul
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Location: Yeehaw, pardner

Re: Please add a line marking a new combat round to the log

#5 Post by Micbran »

Perhaps a row of =?

Player hit target for 11 physical damage

=========================

Player hit target for 11 physical damage
Target hit Player for 3 fire damage
A little bit of a starters guide written by yours truly here.

HousePet
Perspiring Physicist
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Re: Please add a line marking a new combat round to the log

#6 Post by HousePet »

I'm don't think there actually is a combat round, but something once per global 'turn' would work.
My feedback meter decays into coding. Give me feedback and I make mods.

Zizzo
Sher'Tul Godslayer
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Re: Please add a line marking a new combat round to the log

#7 Post by Zizzo »

HousePet wrote:I'm don't think there actually is a combat round, but something once per global 'turn' would work.
Possibly at the start or end of Player:act()? That's probably what most players are thinking of when they think of "combat rounds".
"Blessed are the yeeks, for they shall inherit Arda..."

Jurriaan
Wyrmic
Posts: 227
Joined: Mon Mar 25, 2013 9:39 am

Re: Please add a line marking a new combat round to the log

#8 Post by Jurriaan »

There's people who don't see enough in the logs, there's people who need to have the turns visuably apart (probably because they seen too much) - I wonder if it were possible to code the log not like the flat txt file it is now, but in some kind of tree, where the default view is

player hits monster for 800 damage
monster hits player for 300 damage

on pressing plus, you'd get one detail level more

player turn starts
player hits monster for 300 physical, 100 fire damage (main hand weapon), 300 physical, 100 darkness damage (second hand weapon)
player turn ends
monster hits player for 200 physical, 100 fire damage

and perhaps one more 'ludicrous speed' level:

player turn starts (energy %d)
player hits monster for 300 physical (400 raw, 100 AC, +25% penetration, +10% whatever etc etc etc

Amphouse
Thalore
Posts: 186
Joined: Mon Feb 04, 2013 9:31 pm

Re: Please add a line marking a new combat round to the log

#9 Post by Amphouse »

I agree, it's too easy to end up with a ton of on-hit effects which make the log nearly unreadable. Something simple like this would help.

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