I've recently gotten back into TOME and I'm loving it. I've noticed that the more fancy my equipment becomes, the longer and longer my combat log gets. Sometimes, there is a blank line in the combat log indicating that I've used a spell. But when auto attacking, I don't always get a blank line.
I'd love to see some sort of demarkation line (***************************) to tell me that I've started a new combat round.
Thanks.
Please add a line marking a new combat round to the log
Moderator: Moderator
Re: Please add a line marking a new combat round to the log
The log DEFINITELY needs some improvements like this. It's often unreadable.
Re: Please add a line marking a new combat round to the log
+1, and take out all the clutter.Dopaminka wrote:The log DEFINITELY needs some improvements like this. It's often unreadable.
MADNESS rocks
Re: Please add a line marking a new combat round to the log
It would be really handy, I agree. Not sure about '*' though, but definatly could use some work around this idea.
Re: Please add a line marking a new combat round to the log
Perhaps a row of =?
Player hit target for 11 physical damage
=========================
Player hit target for 11 physical damage
Target hit Player for 3 fire damage
Player hit target for 11 physical damage
=========================
Player hit target for 11 physical damage
Target hit Player for 3 fire damage
A little bit of a starters guide written by yours truly here.
Re: Please add a line marking a new combat round to the log
I'm don't think there actually is a combat round, but something once per global 'turn' would work.
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- Sher'Tul Godslayer
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Re: Please add a line marking a new combat round to the log
Possibly at the start or end of Player:act()? That's probably what most players are thinking of when they think of "combat rounds".HousePet wrote:I'm don't think there actually is a combat round, but something once per global 'turn' would work.
"Blessed are the yeeks, for they shall inherit Arda..."
Re: Please add a line marking a new combat round to the log
There's people who don't see enough in the logs, there's people who need to have the turns visuably apart (probably because they seen too much) - I wonder if it were possible to code the log not like the flat txt file it is now, but in some kind of tree, where the default view is
player hits monster for 800 damage
monster hits player for 300 damage
on pressing plus, you'd get one detail level more
player turn starts
player hits monster for 300 physical, 100 fire damage (main hand weapon), 300 physical, 100 darkness damage (second hand weapon)
player turn ends
monster hits player for 200 physical, 100 fire damage
and perhaps one more 'ludicrous speed' level:
player turn starts (energy %d)
player hits monster for 300 physical (400 raw, 100 AC, +25% penetration, +10% whatever etc etc etc
player hits monster for 800 damage
monster hits player for 300 damage
on pressing plus, you'd get one detail level more
player turn starts
player hits monster for 300 physical, 100 fire damage (main hand weapon), 300 physical, 100 darkness damage (second hand weapon)
player turn ends
monster hits player for 200 physical, 100 fire damage
and perhaps one more 'ludicrous speed' level:
player turn starts (energy %d)
player hits monster for 300 physical (400 raw, 100 AC, +25% penetration, +10% whatever etc etc etc
Re: Please add a line marking a new combat round to the log
I agree, it's too easy to end up with a ton of on-hit effects which make the log nearly unreadable. Something simple like this would help.