Radon26 wrote:you can upgrade the transmo chest at cost of... i think 10 energy? once you unlocked the fortress.
You can ? And what does it do ?
Radon26 wrote:also, i don't believe that lvling the infusions adds any chance to these effects, which may be why it is not displayed.
Which makes them all the more sucky, TBH. And not displaying the base chance is weird - even if it doesn't go up, knowing wether it's 8% or 33% or whatever may make the difference between "meh but okay" and "you're kidding me right ?"
Radon26 wrote:other than some polish, i don't think this class needs much changes. sure it may not be chronomancer lvl of polish, but at least its decent.
The only decent things are the sheer damage potential of the bombs, fully leveled, properly used and with the right base gem, and what a well-euipped Goly can soak up in damage. Honestly, aside from the last two fire talents, every single one of the elemental talents is insultingly bad :
All the infusions, including Energy - mutually exclusive, lousy effects, poor scaling. One point things, not even wonders. Freeze can be useful, but having no way to know or improve its odds is annoying. Same with Blind. Daze (unguarranteed) is lame for a level-10 power.
Smoke Bomb - blocks my sight, takes FOREVER to recharge, duplicate a burn effect I'm more than likely to already have on everyone with the sheer size of my bomb.
Caustic Golem - nothing he can't do himself, and better, with his Eye Rays. Not to mention the Drolem unlock. Not worth points.
Caustic Mire - Would be decent if it said all ENEMIES, but as is, it's a great way to get your Golem damaged and killed.
Dissolving Acid - Meh damage, long recharge, removes only temp effect or mental sustains (with luck) when what we'd need is a way to get out of Fearscape.
Ice Armor - You'd get more milleage of sloting gems and putting heavy armor on Goly, and the cold damage conversion is too niche at best, detrimental at worse.
Flash Freeze - with such a short PBAoE range, I'd want a FREEZE effect, not a lousy pin that would let mages and archers and solipsists and whatever else shoot me while my Golem is stuck to the ground.
Ice Core - By the time you'll put points in this, everything will be killing you with much more than physical damage. And the Ice affinity is way too niche when you're already immune to your own bombs, in all likelihood.
Dynamic Recharge - This has GOT to be a joke, right ? This is supposed to be on par with Inner Demons or Aether Breach ? 0_o
Thunderclap - too little, WAY too late, and disarm is too rarely important to warrant the investment. Can't we get at least a guaranteed Daze or Stun by level 18 ?
Living Lightning - if a foe is within range 1-3, you're either killing it from behind Goly, or you're dead. And anytime you lose "at least 20%" of your health in one turn, you're quite likely to enjoy your extra turns on the Eidolon Plane...
No, I'm sorry, those need MAJOR "polish" at least. Frankly, when's the last time you didn't fully upgrade your basic bombs and Goly before you even THOUGHT of leveling all those ?