
1) Multiline item names look messy in equipment window. Would more convinient to see just pics and hover on them to get full popup info. 2) Is there any purpose of item letters(first column) on each item row? I couldn't find any. When I press specified letter nothing happens. In other(old) roguelikes letters were used to access full item info window. If we don't need them, I'd remove them or place on their space icons that would indicate newly picked up items(to find them more quickly in inventory). The indicator would dissapear when we hover on item(meaning we checked it out). 3) Very obstructive behavior when I hover on item(in inventory or on my character) - the popup stays visible until I hover on another item. Thus it makes hard to overview my character & gear. I'd rather prefer to see popup *only* when I hover on item(popup must fade out when I hover out of item).
4) Why the screen is green when I got frozen? Shoudn't it be blue?

5) Screen of known lore could be a bit enhanced. Now it's freaking huge and barely explorable. Very hard to find anything particular. Maybe put all this stuff inside expandable sections (Sher'tul, Age Of Allure, Races, etc.) and make a panel with small list of last picked up lore notes (that would help to find recent notes very quickly). Or just make marks for updates, turning this: ... into something like this:

This look gives us the hint which notes we missed in every section (3/5 - 3 from 5 pieces). Yellow color indicates recently updated section - to quickly find last notes. I think tracking of last 3 pieces will be enough. The order of sections may be alphabetical or chronological. What do you think?
6) Load game screen doesn't need a confirmation window for exit.

That's it for now. Anyway good job devs, hi from Ukraine.