Beyond the Flesh valuing

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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Dracos
Archmage
Posts: 405
Joined: Sun Jul 13, 2014 4:09 pm

Beyond the Flesh valuing

#1 Post by Dracos »

[quote="effigy"]To clarify, my complaint is that right now Beyond the Flesh is gimping your damage unless you already have stacked Wil/Cun and/or have invested in Resonant Focus. If it used the greater value of Str/Dex or 60+% Wil/Cun, then it would be a straight-up benefit instead of half-blessing, half-curse.

Currently, it's like giving the character an extra hand, but cutting off half his fingers and saying he can buy back the missing fingers at a later time. It just feels wrong.[/quite]

Was looking this up as I missed the tooltip and it felt weird and I think this is a good idea. Playing a punchy adventurer with Beyond the Flesh and it basically reduces Glove modifier from 40/40/40 to 24/64, so about a 40 percent drop of stats go to item. Workaroundable with 7-8 generic points, but that's a big early spend.

It'd be better if it used best of default and ability or just had it for the TK item.
ToME Tips - auto-generated spoilers for ToME. - someone else made. I find super awesome, so spreading as well.

0player
Uruivellas
Posts: 717
Joined: Fri May 24, 2013 4:27 pm

Re: Beyond the Flesh valuing

#2 Post by 0player »

The gain is you can not spread your points as a Mindslayer, which is huge.

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: Beyond the Flesh valuing

#3 Post by jenx »

This is one of the most powerful talents in the game. best to leave it as is. at high levels it can hit 4000+ per swing.
MADNESS rocks

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