Make mines trigger on movement abilities

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Suslik
Spiderkin
Posts: 481
Joined: Wed Aug 22, 2012 4:41 pm

Make mines trigger on movement abilities

#1 Post by Suslik »

...because it'd allow so many awesome synergies. And yes, I'm mainly talking about synergy of PM gravity and teleport tree with warp mines.

It seems just wrong, boring and unsynergetic that currently trap is only triggered if victim steps on it and trap is completely ignored if victim is pushed onto it, attracted towards it, repelled on it, teleported or materialized into it.

Yes it may be somewhat exploitable if you place attraction mines around yourself and unfortunate victim may gather all of them by teleporting from one to another in a single turn. Well then at least make the traps trigger at the beginning of creature's own turn(that'd still forbid a lot of cool synergies) or limit amount of traps that a single creature may trigger in one game turn to 1-2.

0player
Uruivellas
Posts: 717
Joined: Fri May 24, 2013 4:27 pm

Re: Make mines trigger on movement abilities

#2 Post by 0player »

edge has an addon that enables this behaviour, try it out and provide some feedback if you will.

mikekchar
Halfling
Posts: 95
Joined: Fri Nov 21, 2014 3:55 am

Re: Make mines trigger on movement abilities

#3 Post by mikekchar »

Oh! I've wanted this for ages. This would make trap rougues with a telekinetic core very, very fun!

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