Changes in the Arena

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Post Reply
Message
Author
Sianist
Halfling
Posts: 106
Joined: Fri May 10, 2013 2:10 pm

Changes in the Arena

#1 Post by Sianist »

Given that Skirmisher is a class, why not rebuild the Halfling Slinger thats the first opponent when you enter the Arena into being an Skirmisher instead of a Archer?

Atarlost
Sher'Tul Godslayer
Posts: 1973
Joined: Sat Apr 26, 2003 7:38 pm
Location: GMT-8:00

Re: Changes in the Arena

#2 Post by Atarlost »

Sianist wrote:Given that Skirmisher is a class, why not rebuild the Halfling Slinger thats the first opponent when you enter the Arena into being an Skirmisher instead of a Archer?
A guaranteed skirmisher opponent would make unlocking skirmisher far easier than it's supposed to be. And probably make the arena harder than it's supposed to be since they're a flatly more powerful class than archer by most accounts.
Digitochracy
n. 1. technocracy. 2. government by the numbers. 3. rule by people with the longest fingers.

Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

Re: Changes in the Arena

#3 Post by Radon26 »

how?
both enemies are ranged, so you can block their projectiles from a decent enough range, and then rush or shadow strike him...
unless you mean the elsewhere mentioned "enemy granting unlocks" bug...
but that bug will not be forever right?

edit, rogues don't use shields... adventurer?

Micbran
Sher'Tul
Posts: 1154
Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: Changes in the Arena

#4 Post by Micbran »

Have you never fought a skirmisher rare? Those things are scary.
A little bit of a starters guide written by yours truly here.

Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

Re: Changes in the Arena

#5 Post by Radon26 »

hmmm
arena is optional, and skirmisher won't be as scary if you are expecting him.

malboro_urchin
Archmage
Posts: 393
Joined: Thu Dec 12, 2013 7:28 pm

Re: Changes in the Arena

#6 Post by malboro_urchin »

Radon26 wrote:hmmm
arena is optional, and skirmisher won't be as scary if you are expecting him.
I disagree; skirmishers can easily wreck you even if you are prepared. They're quite strong as PCs, and I can only see that augmented with enemies' stats and abilities from multiple classes
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Changes in the Arena

#7 Post by HousePet »

I don't see any point to changing it.
Other than making it potentially more dangerous by giving it skirmisher talents, what would any change achieve?
My feedback meter decays into coding. Give me feedback and I make mods.

Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

Re: Changes in the Arena

#8 Post by Radon26 »

from my point of view, at least it wouldn't have the knock back shot.
else, i'm indifferent.

Sheila
Magical Girl
Posts: 431
Joined: Wed Aug 27, 2014 11:36 am

Re: Changes in the Arena

#9 Post by Sheila »

Radon26 wrote:from my point of view, at least it wouldn't have the knock back shot.
else, i'm indifferent.
I'm not really sure, I think pinning shot + kill shot + noggin knocker are all more scary that inertial shot, and I think all of those have 0 travel time
"As dying is one of the leading causes of death, you should avoid dying." -rekenner

"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin

Davion Fuxa
Sher'Tul
Posts: 1293
Joined: Wed May 22, 2013 2:39 am
Location: Halifax, Nova Scotia, Canada
Contact:

Re: Changes in the Arena

#10 Post by Davion Fuxa »

I don't think rares/unique enemies get Kill Shot. Pinning Shot from enemies also has a travel time so I assume the same for the player character.

In regards to updating the Arena, I think the current set of enemies is fine as is.
Its amazing what the mind can come up with, but it shows talent to make something of it. - Davion Fuxa
Inscription Guide - Version 1.7.4 Steam Guide
Let's Learn Tales of Maj'Eyal YouTube Playlist
Edited Escapades of Fay Willows Google Doc

Post Reply