Changes in the Arena
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Changes in the Arena
Given that Skirmisher is a class, why not rebuild the Halfling Slinger thats the first opponent when you enter the Arena into being an Skirmisher instead of a Archer?
Re: Changes in the Arena
A guaranteed skirmisher opponent would make unlocking skirmisher far easier than it's supposed to be. And probably make the arena harder than it's supposed to be since they're a flatly more powerful class than archer by most accounts.Sianist wrote:Given that Skirmisher is a class, why not rebuild the Halfling Slinger thats the first opponent when you enter the Arena into being an Skirmisher instead of a Archer?
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Re: Changes in the Arena
how?
both enemies are ranged, so you can block their projectiles from a decent enough range, and then rush or shadow strike him...
unless you mean the elsewhere mentioned "enemy granting unlocks" bug...
but that bug will not be forever right?
edit, rogues don't use shields... adventurer?
both enemies are ranged, so you can block their projectiles from a decent enough range, and then rush or shadow strike him...
unless you mean the elsewhere mentioned "enemy granting unlocks" bug...
but that bug will not be forever right?
edit, rogues don't use shields... adventurer?
Re: Changes in the Arena
Have you never fought a skirmisher rare? Those things are scary.
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Re: Changes in the Arena
hmmm
arena is optional, and skirmisher won't be as scary if you are expecting him.
arena is optional, and skirmisher won't be as scary if you are expecting him.
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- Archmage
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Re: Changes in the Arena
I disagree; skirmishers can easily wreck you even if you are prepared. They're quite strong as PCs, and I can only see that augmented with enemies' stats and abilities from multiple classesRadon26 wrote:hmmm
arena is optional, and skirmisher won't be as scary if you are expecting him.
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Re: Changes in the Arena
I don't see any point to changing it.
Other than making it potentially more dangerous by giving it skirmisher talents, what would any change achieve?
Other than making it potentially more dangerous by giving it skirmisher talents, what would any change achieve?
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Re: Changes in the Arena
from my point of view, at least it wouldn't have the knock back shot.
else, i'm indifferent.
else, i'm indifferent.
Re: Changes in the Arena
I'm not really sure, I think pinning shot + kill shot + noggin knocker are all more scary that inertial shot, and I think all of those have 0 travel timeRadon26 wrote:from my point of view, at least it wouldn't have the knock back shot.
else, i'm indifferent.
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- Sher'Tul
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Re: Changes in the Arena
I don't think rares/unique enemies get Kill Shot. Pinning Shot from enemies also has a travel time so I assume the same for the player character.
In regards to updating the Arena, I think the current set of enemies is fine as is.
In regards to updating the Arena, I think the current set of enemies is fine as is.
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