Temporal Hounds move speed should equal the players
Moderator: Moderator
Temporal Hounds move speed should equal the players
But only when using celerity and passive boosts. Movement infusions, haste and other combat skills, I don't think should have the equalised movement speed, as that would have a large effect on combat balance. However, celerity is passive and acts whenever the player moves. This causes the hounds to constantly lag behind when exploring the level and using auto-explore. I think it would be a great change to have it scale to the player's speed modified with celerity and other passive move speed boosts.
Re: Temporal Hounds move speed should equal the players
My feeling is that any change that makes the TW better is going in the wrong direction. He is already extremely powerful in the mid-late game.
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- Wyrmic
- Posts: 279
- Joined: Sun Nov 30, 2014 9:06 pm
Re: Temporal Hounds move speed should equal the players
Once you get Command: Blink managing your dogs gets a lot easier. They'll still wander off and get themselves killed, but its easy to rein them in. Personally, I'd like it if their teleport leash were a little shorter since it seems like it doesn't trigger even when they've been out of sight for a long time. Maybe give them a limited recall ability keyed to their summoning cooldown? I'm not sure when you'd start counting from, though. When they got out of sight?