Show crit type on skill description

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Effigy
Uruivellas
Posts: 970
Joined: Fri Oct 10, 2014 4:00 pm

Show crit type on skill description

#1 Post by Effigy »

There are numerous skills that either can't crit, or use a different crit type than might be expected. For instance, Time Shield can't crit at all, and numerous Doombringer and Reaver skills are classified as spells but deal physical crits. I think it would be beneficial if skills actually told you what type of crit the skill does, if any. If this would be obvious in most cases, then the exceptions could mention it in their description instead of having a separate field on the tooltip.

This could also be used to show the actual crit chance on the skill. It could be displayed similar to how the activation speed in shown in 1.3, for instance:
Crit chance: Physical (35%)

This could be helpful for skills like Soul Rot that have modified crit chance beyond what's shown on the character sheet.

If the skill can't crit, it could be shown as:
Crit chance: n/a
Last edited by Effigy on Wed Feb 18, 2015 8:16 pm, edited 1 time in total.

Delmuir
Uruivellas
Posts: 992
Joined: Sat Aug 24, 2013 5:55 am

Re: Show crit type on skill description

#2 Post by Delmuir »

I endorse this 100%.

malboro_urchin
Archmage
Posts: 393
Joined: Thu Dec 12, 2013 7:28 pm

Re: Show crit type on skill description

#3 Post by malboro_urchin »

Agreed. I found itemizing for a 2h Sun Paladin, especially one focusing on staves, because the Crusader talents all had the is:spell descriptor but functioned as melee attacks, so I couldn't tell what crit stat they used
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.

jdisk
Halfling
Posts: 94
Joined: Wed Aug 13, 2014 4:05 pm

Re: Show crit type on skill description

#4 Post by jdisk »

Let me add a +1 as well. Especially beginning the game what could and could not crit caused quite a bit of confusion for me.

And one of the things I like about ToME in contrast to other similar games is that you don't need to look up lots of things externally (Wiki, sourcecode). Showing the criticals would just be another aspect of this.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Show crit type on skill description

#5 Post by HousePet »

There is potentially a lot of information that could be displayed.
I'm not sure if this should be on every talent or just part of the descriptions in special cases.
My feedback meter decays into coding. Give me feedback and I make mods.

Effigy
Uruivellas
Posts: 970
Joined: Fri Oct 10, 2014 4:00 pm

Re: Show crit type on skill description

#6 Post by Effigy »

I would be fine with it being in the description, as long as it's done systematically. Right now the descriptions seem to be hit or miss regarding mechanical accuracy.

Mankeli
Spiderkin
Posts: 535
Joined: Sun Dec 22, 2013 2:22 pm

Re: Show crit type on skill description

#7 Post by Mankeli »

HousePet wrote:There is potentially a lot of information that could be displayed.
I'm not sure if this should be on every talent or just part of the descriptions in special cases.
At least the part about a talent being able to crit at all should not most definitely be available because critting is such an important part of the game.

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