Teleports and Vaults
Moderator: Moderator
Teleports and Vaults
What if you were allowed to teleport to areas of a vault that you could see? It sucks being a temporal whatever and not being able to zip around all willy nilly. For now I just kite out as much stuff as possible, but on some vaults that's really un fun.
Re: Teleports and Vaults
Not to mention trying to battle farportal guardian in the fortress (which is all no-teleport) and having no gap-closers when it bombards you with frost nukes. I don't know what I'd do there without Wanderer's Rest, as it was a bloated horror and had no real way to be kited.
Re: Teleports and Vaults
I think it might make sense if you can teleport when in a vault - but only to other vault squares.
Of course, that might make vaults MUCH harder since you're no longer guaranteed being able to escape....
Of course, that might make vaults MUCH harder since you're no longer guaranteed being able to escape....
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Re: Teleports and Vaults
I had a High Peak vault glitch last playthrough and close a 'secret' door behind me.
I would've been very sadface if teleport didn't work. While that's a bug being worked around, vaults are often complicated areas that block digging, unlike normal spaces. Providing a 'get the heck out' is really nice to have.
I would've been very sadface if teleport didn't work. While that's a bug being worked around, vaults are often complicated areas that block digging, unlike normal spaces. Providing a 'get the heck out' is really nice to have.
ToME Tips - auto-generated spoilers for ToME. - someone else made. I find super awesome, so spreading as well.