Alchemists Must Learn:
- How to use their specific Gems system (an entire system no other class uses)
- Gem effects on bombs, how to get gems from gear, how to use gems on your golem, etc...
- How to control 2 party members at all times (asking a LOT of a new player)
- How to fight with a pet with suicidal AI
- How to change your weapon element for your secondary attack (Command Staff)
- How to level a melee character and a caster character at the same time
- How to gear (and rune) a melee character and a caster character at the same time
- What "infusing" your bomb is, and having to do that instead of just being allowed to throw Fire bombs with one button and Acid with different button
- How to fight without blowing yourself / your golem up with your own bombs
- How to autocast Shield Rune
- How to fight using Beam attacks
- How to use Dimension Door
- How to level a caster
- How to gear a caster
Now, those who agree with me are left with 2 paths that I can see. Either A) We let newbies play Gandalf dressup and just pick Archmage from the time they install the game, or B) We cut some of the complexity out of Alchemist in the less interesting / fun areas (gem management), and improve the Golem AI, and improve the more interesting aspects of their character.
Examples:
Better interactions with your golem. Elemental coatings from bombs is a great step in that direction, but there is a lot more that could be done to make yourself and your golem feel more like a real team.
A Class point based supplement to Staff Combat that offers more short range combat options, for when throwing a bomb might not be the best answer (IT IS ALWAYS THE BEST ANSWER, UNLESS YOU CAN THROW AN AXE).
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Those examples are low hanging fruit, there is a lot more that could be done with the Alchemist class if it gave up the notion of being "meant for newbies" and embraced some healthy complexity in the form of Golem interactions and mixing short and long range combat more. Especially now that Staffs have been nerfed on traditional melee characters fairly heavily, this could be a great new niche to expand on for Alchemists without making them into Arcane Blades.
I'm about to pass out in my chair. Goodnight!