Nerf Takedown

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Post Reply
Message
Author
edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Nerf Takedown

#1 Post by edge2054 »

It's a great skill and I'm really 90% happy with the brawler changes and especially the changes to grappling. That said the radius and damage on Takedown really need to be looked at. The last talent is totally outshined by it. Why throw a monster when you can bodyslam it and do 600 damage to everything in a radius of five?

My suggestion is to reduce the damage on the slam by at least a third, maybe as much as half, to put it on par with other AoE talents in the game and reduce the radius to 1 base, scaling up to around 3 with five talent points invested. Finally either have it not break grapples at all or have it reset the cooldown on Clinch. People slam each other all the time in MMA fights and the target is generally quite stunned and the hold is either maintained or quickly reapplied.

On that note the slam could/should probably stun the target (but not people hit by the AoE).

Post Reply