Shrink the unremarkable cave

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Castler
Thalore
Posts: 153
Joined: Mon Mar 25, 2013 10:09 pm

Shrink the unremarkable cave

#1 Post by Castler »

A suggestion: Make the unremarkable cave smaller. By the time I reach it, I've just finished one incredibly long and brutal dungeon (the Dreadfells) and one moderately large and somewhat time-consuming dungeon (Reknor). There's all kinds of plot happening, and a new continent to explore, and a new city to reach. The last thing I want to do is spend even more time in a dungeon, one with mostly weak foes and no unique features, one so uninteresting that it even has "unremarkable" in the name.

It could probably be made about half of its current size and still fill its role just fine.
Qi Daozei (QDZ) - an Oriental-themed fantasy game for T-Engine. ToME Tips - auto-generated spoilers for ToME.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Shrink the unremarkable cave

#2 Post by HousePet »

Could you just recall out to skip it?
My feedback meter decays into coding. Give me feedback and I make mods.

Castler
Thalore
Posts: 153
Joined: Mon Mar 25, 2013 10:09 pm

Re: Shrink the unremarkable cave

#3 Post by Castler »

I'm somewhat embarrassed to admit that I never thought to try that.

Yes, that works. However, I still think that section of the game would flow better if the cave were shorter.

Thanks for the suggestion.
Qi Daozei (QDZ) - an Oriental-themed fantasy game for T-Engine. ToME Tips - auto-generated spoilers for ToME.

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