Alchemists are getting a lot of love in 1.2, but they are still short on defensive abilities. Here's one to fill the gap:
Enter Golem (can only be activated when standing next to golem)
Your body disappears from the battlefield (because it's inside the golem) and cannot take damage. If the golem dies, you are ejected from the wreckage with the skill on cooldown. You have access to the golem's abilities, and can also throw bombs, but with a very substantial negative multiplier on damage.
Hitting F1 takes control of your character as normal, and puts the skill on cooldown.
New Alchemist talent suggestion: Enter Golem
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- Uruivellas
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Re: New Alchemist talent suggestion: Enter Golem
This feels more like a progidy.
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Currently working on Elementals. It's a big project, so any help would be appreciated.
Currently working on Elementals. It's a big project, so any help would be appreciated.

Re: New Alchemist talent suggestion: Enter Golem
Entering the golem and riding the golem are a little cliche for me, and either ability would be a little too niche to be a good prodigy.
How about a locked generic tree instead -- call it "Bionical" or something like that -- based around the alchemist
a) wearing full heavy armor: plate, boots, the works, and
b) making it, shall we say, a bit more lively than usual while you are wearing it...
How about a locked generic tree instead -- call it "Bionical" or something like that -- based around the alchemist
a) wearing full heavy armor: plate, boots, the works, and
b) making it, shall we say, a bit more lively than usual while you are wearing it...
Re: New Alchemist talent suggestion: Enter Golem
So Alchemists would now be Iron Man? I like. My only concern would be that it might possibly overlap with whatever DG has planned for the steampunk expansion.
Any specific ideas?
Any specific ideas?
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- Sher'Tul
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Re: New Alchemist talent suggestion: Enter Golem
When we get to the Steampunk Expansion, pimp out a more updated idea based off this one.Parcae2 wrote:So Alchemists would now be Iron Man? I like. My only concern would be that it might possibly overlap with whatever DG has planned for the steampunk expansion.
Any specific ideas?
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Re: New Alchemist talent suggestion: Enter Golem
Didn't we used to have this? I could swear I remember this being a thing before that was pulled for some reason.
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- Sher'Tul
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Re: New Alchemist talent suggestion: Enter Golem
Yes, we had Mount Golem some four years ago. It was an activable talent that let you ride and control the golem for several turns. As a side effect, the damage was split between the golem and the alchemist.Sirrocco wrote:Didn't we used to have this?