Which Egos Need Fixing?
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- Sher'Tul Godslayer
- Posts: 2402
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Which Egos Need Fixing?
Let's talk about which item egos in the game need some help, or need to be replaced, or need to be created.
- Which are overpowered? (e.g. magewarrior short staff)
- Which egos are underpowered?
- Which item categories need better egos? (e.g. leather armor)
Thanks!
- Which are overpowered? (e.g. magewarrior short staff)
- Which egos are underpowered?
- Which item categories need better egos? (e.g. leather armor)
Thanks!
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- Uruivellas
- Posts: 762
- Joined: Sun Nov 03, 2013 12:14 am
Re: Which Egos Need Fixing?
This might just be bad luck, but I find very few "good" egos for Leather Boots.
Also, more Mindstar egos would be welcome, even if they're rare. There's only... eight or so?
Also, more Mindstar egos would be welcome, even if they're rare. There's only... eight or so?
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- Spiderkin
- Posts: 543
- Joined: Sat Feb 11, 2012 1:12 am
Re: Which Egos Need Fixing?
Fun as they are, shortstaves in general are overpowered as hell and could probably stand to have some kind of drawback.
On the other hand, I've never liked any item that provides numerous resistances/damage bonuses in negligible amounts - dragonslayer's helms, augmenting/decomposition mage hats, etc. Excluding shields, there's almost always something more build-relevant to use instead.
The resource recovery egos on charms also feel pretty useless to me, as do striking/void wands (volcanic wands are fine though)
On the other hand, I've never liked any item that provides numerous resistances/damage bonuses in negligible amounts - dragonslayer's helms, augmenting/decomposition mage hats, etc. Excluding shields, there's almost always something more build-relevant to use instead.
The resource recovery egos on charms also feel pretty useless to me, as do striking/void wands (volcanic wands are fine though)
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- Uruivellas
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Re: Which Egos Need Fixing?
Robes of chaos, anyone? Or do those get better with material level? Because linen robes of chaos are just silly.stinkstink wrote: On the other hand, I've never liked any item that provides numerous resistances/damage bonuses in negligible amounts - dragonslayer's helms, augmenting/decomposition mage hats, etc. Excluding shields, there's almost always something more build-relevant to use instead.
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- Uruivellas
- Posts: 617
- Joined: Mon Oct 09, 2006 7:47 pm
Re: Which Egos Need Fixing?
I completely agree for the mindstars. I have the impression that they are the only items where any artifact is by far better than any simple or double ego or even randart. For most other items, you may find egos that are in some way competitive with some artifacts. Also, set activation of mindstars is very unclear.
Egos for charms or diggers are generally weak and useless, yes. Lites are better.
Regen egos should be bosted. Warriors can get 12 HP/turn regen. What is the point to get a 0.15 regen on an item?
Egos for charms or diggers are generally weak and useless, yes. Lites are better.
Regen egos should be bosted. Warriors can get 12 HP/turn regen. What is the point to get a 0.15 regen on an item?
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- Sher'Tul Godslayer
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Re: Which Egos Need Fixing?
I plan to remove them and replace them with "Scepters", which are staff-like in terms of egos and damage buffs, but which use normal Weapon Mastery and can't be Channel Staff'd.stinkstink wrote:Fun as they are, shortstaves in general are overpowered as hell and could probably stand to have some kind of drawback.
I hear that.stinkstink wrote:On the other hand, I've never liked any item that provides numerous resistances/damage bonuses in negligible amounts - dragonslayer's helms, augmenting/decomposition mage hats, etc. Excluding shields, there's almost always something more build-relevant to use instead.
Heh, I can get good use out of Striking but not much from Volcano.stinkstink wrote:The resource recovery egos on charms also feel pretty useless to me, as do striking/void wands (volcanic wands are fine though)
I get the feeling the Robe of Chaos was supposed to actually give random +/- values to all the various resists, which is kind of an interesting idea, maybe, but the current version always has the same -resists so it's just kind of a waste.The Revanchist wrote: Robes of chaos, anyone? Or do those get better with material level? Because linen robes of chaos are just silly.
Yeah, Mindstar sets are kind of opaque and I get errors when I quick-swap matched sets while using Psiblades.ghostbuster wrote:I completely agree for the mindstars. I have the impression that they are the only items where any artifact is by far better than any simple or double ego or even randart. For most other items, you may find egos that are in some way competitive with some artifacts. Also, set activation of mindstars is very unclear.
The Mindstar set code is unique to them, so I hesitate to remove that unless nobody likes it. (I personally don't like it much.)
IMHO charms & diggers & other tools should have comparably useful egos, even if they're all weak. I think the useless wand and torque egos can be fixed.ghostbuster wrote:Egos for charms or diggers are generally weak and useless, yes. Lites are better.
I hear you.ghostbuster wrote:Regen egos should be bosted. Warriors can get 12 HP/turn regen. What is the point to get a 0.15 regen on an item?
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- Spiderkin
- Posts: 543
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Re: Which Egos Need Fixing?
Robes of Chaos have that spellcrit and spellsurge bonus that makes them worth using.The Revanchist wrote:Robes of chaos, anyone? Or do those get better with material level? Because linen robes of chaos are just silly.
Volcano can get absurd when coupled with lots of talent-on-spell gear. Fiery Choker in particular causes each rock that hits to have a 10% chance to spawn another volcanoDoctornull wrote:Heh, I can get good use out of Striking but not much from Volcano.
Re: Which Egos Need Fixing?
Light armor in general needs alot of better egos, I'm sure this has been discussed.
I'd like to see some Greater generic mage prefixes for robes too - of Angolwen/Linaniil/Power are great suffixes, but I've never seen anything better than Shimmering or Spellwoven. There's stuff like Sunsealed and Ancient, but a general +elemental damage or the like would be nice.
For Massive armor, Dragon is just too good. Large amounts of resists for common damage types/debuffs, good physical stats and -cooldown to a vital talent. In comparision Implacability, Command etc are far worse. I'm hesitant to nerf it though as I do like it, maybe just buff up the others or make a new suffix for Massive with equally good stuff.
Heavy could do with a unique ego or 2.
Regen sucks, agreed. Also, I don't like pure +saves items, but that might be personal preference.
I'd like to see some Greater generic mage prefixes for robes too - of Angolwen/Linaniil/Power are great suffixes, but I've never seen anything better than Shimmering or Spellwoven. There's stuff like Sunsealed and Ancient, but a general +elemental damage or the like would be nice.
For Massive armor, Dragon is just too good. Large amounts of resists for common damage types/debuffs, good physical stats and -cooldown to a vital talent. In comparision Implacability, Command etc are far worse. I'm hesitant to nerf it though as I do like it, maybe just buff up the others or make a new suffix for Massive with equally good stuff.
Heavy could do with a unique ego or 2.
Regen sucks, agreed. Also, I don't like pure +saves items, but that might be personal preference.
Re: Which Egos Need Fixing?
No randart mindstar comes anywhere near the mindstar artifacts for one basic reason: the game artifacts give a bonus to wis and often cunning. mindstar mastery boosts this considerably.ghostbuster wrote:I completely agree for the mindstars. I have the impression that they are the only items where any artifact is by far better than any simple or double ego or even randart. For most other items, you may find egos that are in some way competitive with some artifacts. Also, set activation of mindstars is very unclear.
Egos for charms or diggers are generally weak and useless, yes. Lites are better.
Regen egos should be bosted. Warriors can get 12 HP/turn regen. What is the point to get a 0.15 regen on an item?
so by game end, you are getting +30-40 will and same for cunning.
MADNESS rocks
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- Uruivellas
- Posts: 617
- Joined: Mon Oct 09, 2006 7:47 pm
Re: Which Egos Need Fixing?
Yes, and on top of that artifacts have powerful activations, while no ego have an activation (except to complete a set). More, base damage is superior for artifacts, especially in the lower tiers.jenx wrote:No randart mindstar comes anywhere near the mindstar artifacts for one basic reason: the game artifacts give a bonus to wis and often cunning. mindstar mastery boosts this considerably.ghostbuster wrote:I completely agree for the mindstars. I have the impression that they are the only items where any artifact is by far better than any simple or double ego or even randart. For most other items, you may find egos that are in some way competitive with some artifacts. Also, set activation of mindstars is very unclear.
Egos for charms or diggers are generally weak and useless, yes. Lites are better.
Regen egos should be bosted. Warriors can get 12 HP/turn regen. What is the point to get a 0.15 regen on an item?
so by game end, you are getting +30-40 will and same for cunning.
The problem is that it leads to some uniformity. In the vault, most level high level chars using mindstar wear artifacts, while for other weapons randarts are quite common. Maybe the artifacts should be slightly nerfed and the egos boosted to have something more balanced.
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- Thalore
- Posts: 157
- Joined: Sat Sep 14, 2013 9:09 pm
Re: Which Egos Need Fixing?
Some Power and Save boosting egos are only useful in your first dungeon, and are quickly outmatched and cast away. Later on, they become a joke because they're scaling is terrible, if non-existent:
of Fate (for staves)
Savior's (for jewelry)
of Power (for jewelry)
of the Giants (for belts)
of Transcendence (for belts)
There are probably more that I can't think of right now.
of Fate (for staves)
Savior's (for jewelry)
of Power (for jewelry)
of the Giants (for belts)
of Transcendence (for belts)
There are probably more that I can't think of right now.
When in trouble / or in doubt / run in circles / scream and shout.
Re: Which Egos Need Fixing?
Cold damage boosts… I find not nearly enough of this, especially on powerful gear.
Also, resistance cap boosts… I'd like to see a bit more gear with small bonuses to a resistance cap. I generally think that if you add +5% to "x" resistance cap then the gear should come with at least a +10% of "x" resist.
I'd also love to see HUGE boosts to one spell… I'm not sure how much but I regularly see +.14 and stuff like that to entire categories but how about a much bigger boost to a singular spell? Maybe +1.5? Maybe that isn't big enough or too big… such a bonus could also work in conjunction with a negative effect in order to balance it out...
Also, resistance cap boosts… I'd like to see a bit more gear with small bonuses to a resistance cap. I generally think that if you add +5% to "x" resistance cap then the gear should come with at least a +10% of "x" resist.
I'd also love to see HUGE boosts to one spell… I'm not sure how much but I regularly see +.14 and stuff like that to entire categories but how about a much bigger boost to a singular spell? Maybe +1.5? Maybe that isn't big enough or too big… such a bonus could also work in conjunction with a negative effect in order to balance it out...
Re: Which Egos Need Fixing?
I don't feel like short staves need a full dedicated subset of gear for them.
It then floods the drop pools with an item that is either fairly niche(optimally) or extremely centric and obsoletes staves(non-optimally). It's bad for the same reason that standardized whips and tridents is; Too many tridents and whips relative to the amount of people that want to use them.
Magewarrior Short should lose its spellcasting bonuses, though. Physical boosts seem to be enough, especially given how Reavers dualwielding staves is getting popular.
It then floods the drop pools with an item that is either fairly niche(optimally) or extremely centric and obsoletes staves(non-optimally). It's bad for the same reason that standardized whips and tridents is; Too many tridents and whips relative to the amount of people that want to use them.
Magewarrior Short should lose its spellcasting bonuses, though. Physical boosts seem to be enough, especially given how Reavers dualwielding staves is getting popular.
Re: Which Egos Need Fixing?
Weak ego's:
helms and boots are pretty weak in general. Wizard hats are the exception, they're best on almost everyone, but caps and helms are pretty bad.
Strong ego's:
armor of thunder, it's way too good.
Crit chance/crit mult ego's are way too good. Warmaking gloves and cloaks of conjuring/backstabbing are also incredible. Battlemaster cloaks got a huge nerf with the scaling change and aren't very good anymore.
I'm fine with dragon/hardened armor, but agree that they're really good.
helms and boots are pretty weak in general. Wizard hats are the exception, they're best on almost everyone, but caps and helms are pretty bad.
Strong ego's:
armor of thunder, it's way too good.
Crit chance/crit mult ego's are way too good. Warmaking gloves and cloaks of conjuring/backstabbing are also incredible. Battlemaster cloaks got a huge nerf with the scaling change and aren't very good anymore.
I'm fine with dragon/hardened armor, but agree that they're really good.
Re: Which Egos Need Fixing?
stinkstink wrote:On the other hand, I've never liked any item that provides numerous resistances/damage bonuses in negligible amounts - dragonslayer's helms, augmenting/decomposition mage hats, etc. Excluding shields, there's almost always something more build-relevant to use instead.
I had good resutls with the resistance half on my win, 45%+to almost all resists (dark/light/temporal were the weak points) on top of my all resist. Better than half damage in most cases is pretty cool and was critical to beating Atmathon (come to think, if I'd had even a little dark resist I'd probably have gotten through with one less death). Random damage boosts... they did make the golem's eyebeams nice (takes three different boosts), but I'd probably have been better served making the golem a bigger damage sink.
Failed saving throw against terrible idea and opened the wrong door. Again.