Clipping by request of DarkGod.
...but what is the deal with the Orcish Breeding Pits? Game goes from sorta-dark tongue-in-cheek fantasy with achievements named after Dr. Who stuff to some sort of GRRM-Dark super-uncomfortable dungeon full of tit-golems with a Vagina Giant as a boss (A Vagiant for short). It's pretty jarring and lord knows it isn't exactly kid-friendly.
Yeah this is the #1 reason why I don't recommend ToME to my friends.
It's just so incredibly creepy and I mean that not in a fun or enjoyable way.
Not to mention that yeah, it's really creepy and out of line with the rest of the game.
Yeah Darkgod I love the shit out of your awesome game but the Breeding Pits are the one black mark on an otherwise great experience. I'm not sure what to suggest, but it has to be said.
With all the varieties of magic, psionics and other wonky powers at work in the setting, you could have orcish time mages unnaturally accelerating the growth of the young with magic or something with orcish mind-whatevers speeding up their mental growth. It'd be a more interesting series of fights to boot. Or do something else. Nearly anything.
Hell, you can even make it fail sometimes and get orcish mutants if you still want unusual, freakish mobs in there (physical /and/ mental mutants... maybe that's why some of them run on Hate?) but I did not enjoy the Breeding Pits as a concept the way they currently stand.
The first time I played the Breeding Pits I skimmed the lore but I didn't read the mouseover descriptions for the mothers and didn't look too closely at the sprites, and I didn't mind it. The concept of "the orcs turned their women into bizarre mutants for breeding purposes" didn't really grab me, but I got what it was going for.
Then the second time I read the monster descriptions and the "thousand gaping vulvas" or whatever just threw me. It seems like going into detail on it gets unnecessarily dumb and gross.
Things which could replace the current ick-fest:
- Orcs are clones which start out like tumors, but gain structure as they grow onto a blight-powered crystal skeleton. When you fight a "baby orc", the picture is actually a crystal skeleton with a green blob somewhere on it. Also the name is "crystal structure".
- Orcs are grown in blight-powered crystal vats of necrotic filth. They are "recycled" from the flesh and spirits of dead orcs, plus maybe some demon-parts or whatever. They emerge whole from the necrotic filth-pits. You fight necrotic horrors rather than "orc mothers".
- Orcs are clones which come from blight interacting with Chronomancy. The "parent" orc splits the timeline and then fights his own clone unto incapacitation, after which the clone gets re-educated. This kind of Chronomancy is only possible thanks to some kind of temporal blight horrors in this here cavern; kill all of them instead of "orc mothers".
Let's talk about what can be done to replace the current body horror baby-stabbing gross-out contest with more interesting and hopefully more terrifying content.Nth the Breeding Pits issues. One idea (though it comes with a whole host of other problems such as balance issues) is to hook an alternate to the Breeding Pits up and have it be 100% if the user has the "family safe" mode or whatever on in the options to remove both of those as issues.
A few friends and I were talking about this and another one of the problematic issues is sort of the whole "you're killing babies/kids", at least in part (the other issues've already been gone over by you all) - it's just... yeah. I basically mentally zone out whenever in there because thinking about it at all just makes me wish it was removed/replaced with something more interesting and less grotesque.
Some of the quoted ideas look like a decent start.
Discuss.