If it's overpowered, just make it 1 stamina per CON point or something. The way it is now just seems silly

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^This.HousePet wrote:I wouldn't mind half from willpower and half from constitution.
Higher constitution allows you to fight longer.
Higher willpower lets you push yourself further.
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
supermini wrote:Please don't invoke "logic" in a fantasy game mechanics discussion.
Sirrocco wrote:If you don't think that warriors are associated with willpower, then you haven't been paying attention.
That having been said, I agree that it would be cool to let it have some influence... if only to give warriors additional reason to push con. As it is, it seems like they only need about as much as the wizard (everyone gets thick skin. After you've maxxed thick skin, what's the point of more?).
Here's in idea to make Con useful to warriors:supermini wrote:Sirrocco wrote:If you don't think that warriors are associated with willpower, then you haven't been paying attention.
That having been said, I agree that it would be cool to let it have some influence... if only to give warriors additional reason to push con. As it is, it seems like they only need about as much as the wizard (everyone gets thick skin. After you've maxxed thick skin, what's the point of more?).
You can qualify for thick skin with item bonuses. Con, as it is, is more worth to mages than warriors, and it's even less worth to a warrior if you play a race with a high life rating. As your hp from other sources goes up, the less total % of your hp is coming from con.
It's perfectly reasonable to completely drop con and get something else - cunning or willpower. This strategy is not without risk, however, because con hp is always worth it early when heroism infusions, shield runes and item hp bonuses are scarce. Hp from life rating also scales with your level... So all in all you are trading some early game security for a long term benefit.