New class idea: Summoning mage

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Delmuir
Uruivellas
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Joined: Sat Aug 24, 2013 5:55 am

New class idea: Summoning mage

#1 Post by Delmuir »

I'll call it the mad mage, one that summons demons with a chance of losing control of them.

In essence, the summons take multiple turns to cast which is spent just sitting around as a target (perhaps drawing a rune or symbol on the ground and if you move, you have to start over and the skill goes on cool down) however the summons stay with you until you they die, however you'd have an aura like the necrotic aura that reduces your control over them if you're too far away....

They can come in a couple varieties: damage dealers versus support demons which offer passive auras that improve defense, offense, and/or life. Maybe a third option for a type of soul-summoning demon that you bind with, granting you strengths such that you could create a melee mage.

They can drain mana semi-permanently like a sustain but also things like life and/or stats.

Also, there's always that chance (based off of willpower, cunning, and magic as a combo dependent upon the type of summon) that you'll lose control of them and they'll turn into an enemy.

It be snazzy if some of the branches were elemental demons (such as a lesser, greater, and great elemental) that were immune or could absorb their element... making for a cool combo mage that could reign fire down upon their own summons and enemies.

My thinking is that you'd need something like 10 points in magic, willpower, cunning, and constitution for each additional summon.

I also think this type of mage should have access to some standard mage trees but should generally be short on mana because of the cost of summons.

Their general tree should include improvements to their ability to retain control.

Anyone like this idea or am I totally off-base? I don't code but if anyone likes the idea, I'll happily assist in whatever way I can.

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