change Meteroic Crash to an Active

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jinsediaoying
Wyrmic
Posts: 284
Joined: Thu Mar 29, 2012 2:11 am

change Meteroic Crash to an Active

#1 Post by jinsediaoying »

which will make it more controllable, more reliable, and more precise

Psyringe
Cornac
Posts: 33
Joined: Sun Feb 13, 2011 1:55 am

Re: change Meteroic Crash to an Active

#2 Post by Psyringe »

Hmm, I'm currently playing a charcter with the "Meteoric Crash" prodigy, and I actually like the fact that this prodigy is an uncontrollable, somewhat chaotic force. It's usually nice when it kicks in, but it also keeps smashing my summoned Yeek mindslayers, which is kind of hilarious.

I think the damage could be increased though, considering that the lack of control is a substantial drawback. Currently the prodigy gives me one small AoE damage effect about every 25 turns, the damage is on the same level as my other main skills. While it's fun to play, I'm not sure if I'd take this prodigy again.

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: change Meteroic Crash to an Active

#3 Post by SageAcrin »

I'd suggest giving it a crit chance, but given that a specific boss gets it, and it critting the meteor part would splatter you...

Perhaps lower the damage some and give it a crit chance to compensate? Say, dropping it to 80% damage. That's not as big of a buff for enemies as it is for the player.

Regardless, yeah, I like it uncontrollable too. It's a neat ability due to that, and if it had a crit chance it'd be a good combo of strong-but-unwieldy.

Doctornull
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Re: change Meteroic Crash to an Active

#4 Post by Doctornull »

I like it uncontrollable, but I would prefer if it avoided friendly units.
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HousePet
Perspiring Physicist
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Re: change Meteroic Crash to an Active

#5 Post by HousePet »

Can you Spellcraft it?
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