
I'm certainly not the only one who feels this way, and I would like to suggest a change that will make this table enjoyable for players who don't win the game by the dozens:
[*] For race/class/difficulty combinations in which the players hasn't won the game yet, display the highest character level that he achieved.
[*] For r/c/d combinations in which the player has won the game, display the number of winners (in a different color).
[/b]
Both values can be displayed in the same table, since the character level is pretty much irrelevant for a character that won the game.
This would allow players a feeling of progress ("Oh no, my shadowblade died. But look, I never had a better shadowblade character in this difficulty setting. I'm getting better!"). The death dialog could even display a respective message. It might also provide players a challenge who already won the game with each combination, but I'm not sure if those even exist.

Another possible addition: The table could then calculate and display the average level that your best characters achieved with a given class or race. Might be too much work to implement though.
What do you think, would such a change be worthwhile? If so, how are the chances that it might be implemented?