I have bee trying to play rogues/shadowblades and the major problem is armor hardiness with light armour. With this in mind I would suggest having Technique:Mobility locked for them. For me it would certainly improve survivability for them, particularly in the mid-game. I find I have a much better chance with both going heavy armour, and that seems like it should not be. 
Many thanks
			
			
									
									
						Technique: Mobility and rogues
Moderator: Moderator
Re: Technique: Mobility and rogues
Nice idea, makes a lot of sense.
			
			
									
									
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				MarginalMagus
 - Halfling
 - Posts: 82
 - Joined: Wed Jun 26, 2013 3:51 am
 
Re: Technique: Mobility and rogues
Btw, Grey: I was listening to you discussing the stealth in Sil, and I'm curious--what do you think of the stealth in ToME? What would you change? What makes it good? Love your work!
			
			
									
									milo wrote:Odd. My friendly Inner Demon fearscaped me. Guess that's how they say hi.
Re: Technique: Mobility and rogues
Agreed. I suggest 1.1 for Rogue and 1.0 for Shadowblade.Grey wrote:Nice idea, makes a lot of sense.
I will amend that Shadowblades can get some utterly crazy Defense out of this deal, though. (I estimated it at 80+ potential.)
This might hurt Marauder's dodgetank niche, but they need a couple of extra categories at this stage, anyways.
(I need to get back to work on those ideas...)