Autocast when enemy in range

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MisiuPysiu
Archmage
Posts: 379
Joined: Tue Nov 11, 2003 10:54 am
Location: Wroclaw/Poland

Autocast when enemy in range

#1 Post by MisiuPysiu »

Hi,

The possibility do define different autocast conditions is great. It allows for instance to play a class mostly using one key (in addition to direction keys). My latest solipsist had all the relevant damage dealing talents on autocast. This works very well on talents which have range 10 but is a bit tedious to use on talents with lesser range (solipsists have most of the ranged talents set to range 7).

It would be a great addition to the autocast menu if you could use the option:

"cast when enemy visible and in range"

Cheers:)

MisiuPysiu
Archmage
Posts: 379
Joined: Tue Nov 11, 2003 10:54 am
Location: Wroclaw/Poland

Re: Autocast when enemy in range

#2 Post by MisiuPysiu »

Additionally, the possibility to define the order in which talents should be auto casted would be great. It could be done similar to the golem talent configuration where you assign numbers to specific talents.
Many classes would profit from such improvements and the gameplay would be much smoother.

Also, this is a shameless bump...

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: Autocast when enemy in range

#3 Post by jenx »

I looked into this once - it is very difficult to code the way it is done currently, as it is handled by coroutines. I"d love these features, but we'll need DG's assistance I think. Or another very good lua programmer who understands the engine.
MADNESS rocks

MisiuPysiu
Archmage
Posts: 379
Joined: Tue Nov 11, 2003 10:54 am
Location: Wroclaw/Poland

Re: Autocast when enemy in range

#4 Post by MisiuPysiu »

Yeah,

I tried once to get into this part of the code. Sadly I failed :(

I hope though this will be implemented some time in the future.

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