Hi,
The possibility do define different autocast conditions is great. It allows for instance to play a class mostly using one key (in addition to direction keys). My latest solipsist had all the relevant damage dealing talents on autocast. This works very well on talents which have range 10 but is a bit tedious to use on talents with lesser range (solipsists have most of the ranged talents set to range 7).
It would be a great addition to the autocast menu if you could use the option:
"cast when enemy visible and in range"
Cheers:)
Autocast when enemy in range
Moderator: Moderator
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- Archmage
- Posts: 379
- Joined: Tue Nov 11, 2003 10:54 am
- Location: Wroclaw/Poland
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- Archmage
- Posts: 379
- Joined: Tue Nov 11, 2003 10:54 am
- Location: Wroclaw/Poland
Re: Autocast when enemy in range
Additionally, the possibility to define the order in which talents should be auto casted would be great. It could be done similar to the golem talent configuration where you assign numbers to specific talents.
Many classes would profit from such improvements and the gameplay would be much smoother.
Also, this is a shameless bump...
Many classes would profit from such improvements and the gameplay would be much smoother.
Also, this is a shameless bump...
Re: Autocast when enemy in range
I looked into this once - it is very difficult to code the way it is done currently, as it is handled by coroutines. I"d love these features, but we'll need DG's assistance I think. Or another very good lua programmer who understands the engine.
MADNESS rocks
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- Archmage
- Posts: 379
- Joined: Tue Nov 11, 2003 10:54 am
- Location: Wroclaw/Poland
Re: Autocast when enemy in range
Yeah,
I tried once to get into this part of the code. Sadly I failed
I hope though this will be implemented some time in the future.
I tried once to get into this part of the code. Sadly I failed

I hope though this will be implemented some time in the future.