Rework the Draebor encounter

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noboruwatanabe
Wayist
Posts: 25
Joined: Fri Mar 29, 2013 11:06 pm

Rework the Draebor encounter

#1 Post by noboruwatanabe »

So I was playing a Yeek, and because I didn't need the XP and thought it would be quicker, I went to fight Draebor instead of doing Telos' tower.

I know the "annoying little imp" is supposed to be annoying, but I think it could be done a little better. Right now it's spend 5-10 minutes searching for him in terrain with bad sight lines, followed by him teleporting away. Repeat until you're able to dominate/pin/stun/etc. Right now the terrain generation gives a few open areas, and then lots of winding, branching, single tile wide dead ends, and finding him can take longer than the actual fight. It makes for a very tedious and boring encounter

Maybe this could be a special instance of the Fearscape, more open, with a structure of some kind, maybe the large Eruan vault layout? I kind of like the idea of getting transported to a Fearscape demon castle.

ceephour
Posts: 1
Joined: Sun Feb 09, 2014 2:07 am

Re: Rework the Draebor encounter

#2 Post by ceephour »

As a Dwarf Bulwark with no way to pin or lock him down, I chase him around for 10 minutes and then get to delete my character because there is nothing I can do. He can't kill me, I can't kill him. A ridiculously stupid encounter.

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