5th skill in talent trees

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Strongpoint
Wyrmic
Posts: 212
Joined: Tue Apr 10, 2012 5:33 pm

5th skill in talent trees

#1 Post by Strongpoint »

One thing that I dislike in TOME is a large no-brainer - option to invest category point into known category, while it's a nice option for some categories it's a huge waste for majority of talent trees, some trees don't even scale with level at all!

I propose to add 5th skill to (some) existing trees, unlockable by spending category point, +0.2 bonus should remain, too.

I very well understand how many talent trees game already has and that it's more work than adding a new class or two... But imagine all the new tactical choices we will have if investing category point in every existing talent tree will be a viable way to spend a category point

Also, I am sure that community can aid Darkgod with ideas for that 5th talent for all existing trees

jotwebe
Uruivellas
Posts: 725
Joined: Fri Apr 15, 2011 6:58 am
Location: GMT+1

Re: 5th skill in talent trees

#2 Post by jotwebe »

I don't think adding a 5th skill is the way to get there. Break points and goodies at talent level 7 are the way to go.

Two of the Doomed talents scale very nicely - Shadows gets an extra shadow if you put a cat point in it, Force of Will's last talent has a bonus attack with a very nicely scaling probability. Earth lets you get range 10 on your Pulverizing Auger.

Additional talents on the other hand ought to be available the usual way - by putting in locked trees.
Ghoul never existed, this never happened!

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: 5th skill in talent trees

#3 Post by SageAcrin »

Also, while it certainly is possible to make the 150~ or so talents necessary, easy isn't in it. That's actually more like adding four or five classes...

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