Lock cunning/survival for summoners.

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BoomFrog
Halfling
Posts: 84
Joined: Tue Apr 30, 2013 6:19 am

Lock cunning/survival for summoners.

#1 Post by BoomFrog »

Summoners have few enough weaknesses and I don't see why they need to have access to such good stealth and see invisible. They already get a ton of benefit from Cunning. I think Cunning/survival should start locked for them. At least then they will be surprised once in a while which will make them slightly more challenging and interesting to play.

On the other hand having to take control of a summon to manually target the square of an invisible opponent with a summons attack is annoying. Ideally summons should detect any creature you can detect. Alternatively summons could inherit your see invisible stat.

I don't know if necromancer minions get see invisible, but they should receive the same change that summoners do.

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: Lock cunning/survival for summoners.

#2 Post by SageAcrin »

There are so few classes that actually have good uses for Cunning/Survival, even when it is unlocked, that I can't really see this.

Any class can potentially get Piercing Sight from an escort; Few classes have low enough Generic options for putting points into something they'll probably get free to be a good idea.

Summoner's an exception, though. And, if Summoner's too good, I don't think attacking an underused category's the right method to go about it. (I don't really think Summoner's too good. Really, really good, yes...) And no one will ever, ever unlock this category for a Summoner, once it becomes locked.

On the other hand, I see their poor stealth and invis detection as one of the more interesting flaws of the class, and one they can usually mitigate enough to escape and slowly kill the threats that have such abilities. Strengthening them there would be much more impact than closing up Cunning/Survival for them.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Lock cunning/survival for summoners.

#3 Post by HousePet »

It was very useful when you needed to disarm traps to stop your critters repeatedly triggering them.
My feedback meter decays into coding. Give me feedback and I make mods.

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: Lock cunning/survival for summoners.

#4 Post by jenx »

On nightmare mode, this tree becomes more important. If you don't spot a skeleton master archer, you die mostly straight away , for example.
MADNESS rocks

Kaja Rainbow
Thalore
Posts: 145
Joined: Sun Dec 18, 2011 1:41 pm

Re: Lock cunning/survival for summoners.

#5 Post by Kaja Rainbow »

If anything, I actually think more classes should get it unlocked. It's not exactly overpowering, and if you invest generic points into it, you aren't investing them elsewhere.

Amphouse
Thalore
Posts: 186
Joined: Mon Feb 04, 2013 9:31 pm

Re: Lock cunning/survival for summoners.

#6 Post by Amphouse »

Don't think this is the right way to nerf summoners, if that's what you want. I think player summoners should be affected by summoning destabilization, just like the enemies are currently. Would act as both a nerf and add some more consistency between player and enemy characters.

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: Lock cunning/survival for summoners.

#7 Post by SageAcrin »

Only if I get to summon eight critters at once, like enemies do.

wobbly
Archmage
Posts: 400
Joined: Tue Jul 03, 2012 8:35 am

Re: Lock cunning/survival for summoners.

#8 Post by wobbly »

Though much longer summon cooldowns would make them more like their description of fighting alongside their summons & less constant summon spam. Not necessarily suggesting it, it would make it a very different class. I'd probably find them more interesting to play that way, just as long as they got something else to balance it.

Amphouse
Thalore
Posts: 186
Joined: Mon Feb 04, 2013 9:31 pm

Re: Lock cunning/survival for summoners.

#9 Post by Amphouse »

SageAcrin wrote:Only if I get to summon eight critters at once, like enemies do.
I've never actually seen that happen, but I've never played on Nightmare either, so...yeah. Is this because enemy summoners have 50 billion cunning or do they just ignore the cunning limit?

I'll admit that adding summoning destabilization could significantly change their playstyle, but I'm ok with that; it consists of far too much fire drake spam currently, anything that lessens that is a plus in my book. Maybe to make up for less summon spamming, the summons could last longer?

Mewtarthio
Uruivellas
Posts: 717
Joined: Mon Jul 16, 2012 6:03 pm

Re: Lock cunning/survival for summoners.

#10 Post by Mewtarthio »

Enemies get Summoning Destabilization because their summons have no Cunning caps and usually last until slain.

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