[SVN] Make stricter caps on Bone Shield.

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SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

[SVN] Make stricter caps on Bone Shield.

#1 Post by SageAcrin »

It suddenly occurs to me that Bone Shield on Nightmare/Insane will, for enemies, begin to regenerate a shield every three~ turns for enemies. Some builds(Some Corruptors off the top of my head) may have horrifying amounts of trouble overcoming that initial 10+ shields+regen.

I'm not sure how to prevent this for rares(forbid the skill, perhaps? It's probably going to end up over Fearscape levels of good for them at high points), but for now a max of 5~ on the Orc Corruptors/Thaurhegs/Weirdling Beast(fixed skill levels still are boosted by Nightmare/Insane bonuses...something that also needs to be tweaked, I'm planning an addon for this stuff once I get my thoughts in line, as I'm far enough in Nightmare to have a good feel)/anyone else I'm forgetting who has it would be really good.

It's already borderline too good for enemies on those difficulties anyways, among skills. That could get really ugly, really fast.

Parcae2
Uruivellas
Posts: 709
Joined: Sat Jan 14, 2012 12:02 am

Re: [SVN] Make stricter caps on Bone Shield.

#2 Post by Parcae2 »

I thoroughly agree, and would also like to see the regeneration toned down a bit for player characters as well. As I said in the original thread, this should just be a sidegrade for added convenience, not an upgrade.

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: [SVN] Make stricter caps on Bone Shield.

#3 Post by jenx »

Agree.

Can u also cap Rush cd so it is not constantly available to NPCs?
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darkgod
Master of Eyal
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Re: [SVN] Make stricter caps on Bone Shield.

#4 Post by darkgod »

Na, rush is supposed to be 0cd for some foes
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