According to a post on another forum, Damage Smearing will take the +damage of an initial hit for calculating the damage it does, then will take the +temporal damage from the source when the DoT is calculated, boosting it twice.
Similarly, I'm not seeing any reason Time Shield wouldn't check your own +temporal damage when its DoT is applied. This explains some damage figures that were oddly above the total damage the shield could absorb.
Are these behaviors true/intended? They kinda make the skills worse in general. And as Overkill showed, doubledipping into +damage is potentially pretty lethal.
Damage Smearing(/Time Shield?) double dip on damage?
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Re: Damage Smearing(/Time Shield?) double dip on damage?
The flip side is that they also double dip into resistances. Not many opponents have enough +temporal damage modifier to overcome that factor (the exception being Atamathon, who did kill me once due to insane Damage Smearing damage).
Damage Smearing, properly understood, is perhaps the strongest defensive skill in the game and definitely does not need a boost. Time Shield is a bit weak, but for unrelated reasons (AM have more than enough shields that don't have the drawbacks of TS).
Damage Smearing, properly understood, is perhaps the strongest defensive skill in the game and definitely does not need a boost. Time Shield is a bit weak, but for unrelated reasons (AM have more than enough shields that don't have the drawbacks of TS).
Re: Damage Smearing(/Time Shield?) double dip on damage?
Ah, that's a good point.
Fair enough, then.
Fair enough, then.