Raise Wyrmic's Combat training mastery
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- Halfling
- Posts: 88
- Joined: Thu Jul 12, 2012 8:37 pm
Raise Wyrmic's Combat training mastery
It seems odd for Wyrmic's to have combat training at 1.00. Considering that they are a melee oriented class, they should have the category at 1.10 or 1.20.
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- Sher'Tul
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Re: Raise Wyrmic's Combat training mastery
Well, 1.1 doesn't intrinsically add anything, and 1.2 only adds if the player raises it to lvl 5 - and they aren't necessarily a melee class.
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Re: Raise Wyrmic's Combat training mastery
I've always felt the 1.00 to be reasonably thematic.
They're not a good fighter in a traditional sense. They just have draconic abilities to compensate. Sort of a Barbarian type, except dragon-y.
They're not a good fighter in a traditional sense. They just have draconic abilities to compensate. Sort of a Barbarian type, except dragon-y.
Skills by and large respond to fractional changes to skill level. Armor Training, Weapon Mastery, Knife Mastery and Combat Accuracy all gain statistical bonuses from 1.1.Well, 1.1 doesn't intrinsically add anything, and 1.2 only adds if the player raises it to lvl 5
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- Halfling
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Re: Raise Wyrmic's Combat training mastery
Cursed and berserkers aren't skilled fighters in a traditional sense but they get the category at 1.30.
Arcane blades are also hybrid fighters/casters and they get it at 1.10.
Arcane blades are also hybrid fighters/casters and they get it at 1.10.
Re: Raise Wyrmic's Combat training mastery
I'm not against them getting it at 1.1.
I'm just explaining that I can see it being at 1.0. It works thematically, and the gameplay logic(that they aren't, strictly, a melee class, and are in fact less melee range oriented than Arcane Blade even is) is fairly sound.
This doesn't mean that 1.1 would be harmful though.
I'm just explaining that I can see it being at 1.0. It works thematically, and the gameplay logic(that they aren't, strictly, a melee class, and are in fact less melee range oriented than Arcane Blade even is) is fairly sound.
This doesn't mean that 1.1 would be harmful though.
Re: Raise Wyrmic's Combat training mastery
Honestly, wyrmrics are already very strong, they don't need a buff.
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- Thalore
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Re: Raise Wyrmic's Combat training mastery
Honestly, it's a thing that bugs me as well, 1.0 mastery is the mastery level guys without combat training get when they train it from a weapon shop. Sure, Wyrmics start with it, but... heck, that means, theoretically, that Archmages can be as strong as Wyrmics in melee. Now that sounds off to me.
Re: Raise Wyrmic's Combat training mastery
Maybe shop training should only give 0.9 mastery?
Re: Raise Wyrmic's Combat training mastery
Not when you add in talents from shield offense, two-handed or two-weapon training. They don't have much trouble doing damage in melee. Raise it too high & there wouldn't be much point taking a bulwark or beserker when you could take a wyrmic.Peppersauce wrote:Honestly, it's a thing that bugs me as well, 1.0 mastery is the mastery level guys without combat training get when they train it from a weapon shop. Sure, Wyrmics start with it, but... heck, that means, theoretically, that Archmages can be as strong as Wyrmics in melee. Now that sounds off to me.
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- Thalore
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Re: Raise Wyrmic's Combat training mastery
That would gimp adventurers... maybeBoomFrog wrote:Maybe shop training should only give 0.9 mastery?

Eh, well, most likely not, but I think that would upset a lot of people, namely Corruptors in plate mail.

Actually... nah. Arcane Blades have mastery at 1.1 and people still play Berserkers and Bulwarks, not to mention those two classes get a bunch of trees that are available solely to them and... those trees are a great reason to play them (like... Shield Defense and Bloodthirst)wobbly wrote:Not when you add in talents from shield offense, two-handed or two-weapon training. They don't have much trouble doing damage in melee. Raise it too high & there wouldn't be much point taking a bulwark or beserker when you could take a wyrmic.
Arcane Blades as they are now are more similar to those two classes than Wyrmics are, when you consider they get most of the talents that define those two Warrior types, but I'd still play Zerkers or Bulwarks anyway (tho I admit I rarely play them) even if Wyrmics did get all of those trees too (to be clear they shouldn't)
Their damage isn't an issue on them (even if melee/bump damage is a bit gimped imo compared to most melee-ers), true, but Combat Training also affects armor and accuracy and it's the tree that defines every kind of non-magical/mind combat. It's just... unfair that Wyrmics are the sole proper melee class without a more than average Combat Training mastery imo (well, Mindslayers aside, but that's another thing entirely, as they are not "your typical melee" class)
Re: Raise Wyrmic's Combat training mastery
I've heard enough questioning of the worth of armor without Armor Training being worse on all non-heavy-combat characters.
Lowering the Combat Training rating mostly serves to make builds less interesting and produce less worthwhile sidegrade builds.
I wouldn't mind seeing Wyrmic raised to 1.1, but having said that, I also wouldn't mind seeing Mindslayer raised to 1.1. I don't think it's dangerous, but I also don't see it as necessary either. Having said that, the main source of Combat Training getting lowered in category value would really annoy me.
Lowering the Combat Training rating mostly serves to make builds less interesting and produce less worthwhile sidegrade builds.
I wouldn't mind seeing Wyrmic raised to 1.1, but having said that, I also wouldn't mind seeing Mindslayer raised to 1.1. I don't think it's dangerous, but I also don't see it as necessary either. Having said that, the main source of Combat Training getting lowered in category value would really annoy me.
