Raise Wyrmic's Combat training mastery

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King Gainer
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Raise Wyrmic's Combat training mastery

#1 Post by King Gainer »

It seems odd for Wyrmic's to have combat training at 1.00. Considering that they are a melee oriented class, they should have the category at 1.10 or 1.20.

Final Master
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Re: Raise Wyrmic's Combat training mastery

#2 Post by Final Master »

Well, 1.1 doesn't intrinsically add anything, and 1.2 only adds if the player raises it to lvl 5 - and they aren't necessarily a melee class.
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SageAcrin
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Re: Raise Wyrmic's Combat training mastery

#3 Post by SageAcrin »

I've always felt the 1.00 to be reasonably thematic.

They're not a good fighter in a traditional sense. They just have draconic abilities to compensate. Sort of a Barbarian type, except dragon-y.
Well, 1.1 doesn't intrinsically add anything, and 1.2 only adds if the player raises it to lvl 5
Skills by and large respond to fractional changes to skill level. Armor Training, Weapon Mastery, Knife Mastery and Combat Accuracy all gain statistical bonuses from 1.1.

King Gainer
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Re: Raise Wyrmic's Combat training mastery

#4 Post by King Gainer »

Cursed and berserkers aren't skilled fighters in a traditional sense but they get the category at 1.30.
Arcane blades are also hybrid fighters/casters and they get it at 1.10.

SageAcrin
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Re: Raise Wyrmic's Combat training mastery

#5 Post by SageAcrin »

I'm not against them getting it at 1.1.

I'm just explaining that I can see it being at 1.0. It works thematically, and the gameplay logic(that they aren't, strictly, a melee class, and are in fact less melee range oriented than Arcane Blade even is) is fairly sound.

This doesn't mean that 1.1 would be harmful though.

BoomFrog
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Re: Raise Wyrmic's Combat training mastery

#6 Post by BoomFrog »

Honestly, wyrmrics are already very strong, they don't need a buff.

Peppersauce
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Re: Raise Wyrmic's Combat training mastery

#7 Post by Peppersauce »

Honestly, it's a thing that bugs me as well, 1.0 mastery is the mastery level guys without combat training get when they train it from a weapon shop. Sure, Wyrmics start with it, but... heck, that means, theoretically, that Archmages can be as strong as Wyrmics in melee. Now that sounds off to me.

BoomFrog
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Re: Raise Wyrmic's Combat training mastery

#8 Post by BoomFrog »

Maybe shop training should only give 0.9 mastery?

wobbly
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Re: Raise Wyrmic's Combat training mastery

#9 Post by wobbly »

Peppersauce wrote:Honestly, it's a thing that bugs me as well, 1.0 mastery is the mastery level guys without combat training get when they train it from a weapon shop. Sure, Wyrmics start with it, but... heck, that means, theoretically, that Archmages can be as strong as Wyrmics in melee. Now that sounds off to me.
Not when you add in talents from shield offense, two-handed or two-weapon training. They don't have much trouble doing damage in melee. Raise it too high & there wouldn't be much point taking a bulwark or beserker when you could take a wyrmic.

Peppersauce
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Re: Raise Wyrmic's Combat training mastery

#10 Post by Peppersauce »

BoomFrog wrote:Maybe shop training should only give 0.9 mastery?
That would gimp adventurers... maybe :lol:
Eh, well, most likely not, but I think that would upset a lot of people, namely Corruptors in plate mail. :lol:
wobbly wrote:Not when you add in talents from shield offense, two-handed or two-weapon training. They don't have much trouble doing damage in melee. Raise it too high & there wouldn't be much point taking a bulwark or beserker when you could take a wyrmic.
Actually... nah. Arcane Blades have mastery at 1.1 and people still play Berserkers and Bulwarks, not to mention those two classes get a bunch of trees that are available solely to them and... those trees are a great reason to play them (like... Shield Defense and Bloodthirst)
Arcane Blades as they are now are more similar to those two classes than Wyrmics are, when you consider they get most of the talents that define those two Warrior types, but I'd still play Zerkers or Bulwarks anyway (tho I admit I rarely play them) even if Wyrmics did get all of those trees too (to be clear they shouldn't)
Their damage isn't an issue on them (even if melee/bump damage is a bit gimped imo compared to most melee-ers), true, but Combat Training also affects armor and accuracy and it's the tree that defines every kind of non-magical/mind combat. It's just... unfair that Wyrmics are the sole proper melee class without a more than average Combat Training mastery imo (well, Mindslayers aside, but that's another thing entirely, as they are not "your typical melee" class)

SageAcrin
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Re: Raise Wyrmic's Combat training mastery

#11 Post by SageAcrin »

I've heard enough questioning of the worth of armor without Armor Training being worse on all non-heavy-combat characters.

Lowering the Combat Training rating mostly serves to make builds less interesting and produce less worthwhile sidegrade builds.

I wouldn't mind seeing Wyrmic raised to 1.1, but having said that, I also wouldn't mind seeing Mindslayer raised to 1.1. I don't think it's dangerous, but I also don't see it as necessary either. Having said that, the main source of Combat Training getting lowered in category value would really annoy me. :(

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