Electric Eels and alternative zone suggestions

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Torokasi
Halfling
Posts: 96
Joined: Tue Apr 03, 2012 7:34 pm

Electric Eels and alternative zone suggestions

#1 Post by Torokasi »

Regarding Electric Eels: As these can now show up in Trollmire, the problem they have early (two+ are highly dangerous, especially if accompanied by support that's even remotely capable) are now no longer limited to Yeeks. My proposal's this:

1) Buff their durability some.
2) Have them learn Lightning at L15. (L10? L12? Approximately at Lake of Nur.) This reduces a lot of the swinginess of Yeekstart, which is good; this also keeps Trollmire sane as a starting zone, which is also good.
3) As compensation, give them some small amount of electric damage on their basic physical/when they're hit. (And if that's already there, buff it a touch, because honestly it's not noticeable since they're basically lightning turrets as it stands.)

This should make those two zones more sane.

Also, while on the topic of alternative zones, a quick proposal - have it scale to # of classes/races unlocked? That way, as you get more stuff unlocked in game, the new zones show up more often, but for a newbie they're relatively rare if not flat out impossible to see.

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: Electric Eels and alternative zone suggestions

#2 Post by SageAcrin »

Sounds fine to me. Electric Eels would be more of a danger in Nur and less of a danger at the start then, which is fine given that they're largely a joke by Nur.

darkgod
Master of Eyal
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Re: Electric Eels and alternative zone suggestions

#3 Post by darkgod »

done
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Sradac
Sher'Tul
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Joined: Fri Sep 21, 2007 3:18 am
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Re: Electric Eels and alternative zone suggestions

#4 Post by Sradac »

darkgod wrote:done
Which one was done? Was it:
Also, while on the topic of alternative zones, a quick proposal - have it scale to # of classes/races unlocked? That way, as you get more stuff unlocked in game, the new zones show up more often, but for a newbie they're relatively rare if not flat out impossible to see.


Because that would be awesome. I was really hoping to see some of the alternatives when I rolled a char in SVN yesterday and was a bit let down that so far, i have not seen anything at all new besides a shivgoroth here or there in norgos. And my stupid ritch didnt want to attack it. And darkgod fixed that.

PureQuestion
Master Artificer
Posts: 726
Joined: Fri Feb 03, 2012 3:53 am

Re: Electric Eels and alternative zone suggestions

#5 Post by PureQuestion »

Nah he did the Eels change.

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