Buff Ghoul

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Post Reply
Message
Author
Parcae2
Uruivellas
Posts: 709
Joined: Sat Jan 14, 2012 12:02 am

Buff Ghoul

#1 Post by Parcae2 »

Ghouls suck. Let us make them not suck.

My suggestion:

1. Replace the 20% global speed with a 50% movement speed penalty. Much easier to predict and less crippling to a lot of builds.
2. Replace the boring t1 skill with something cannibalism-themed. A chance at a small permanent stat boost each time you kill a boss, maybe?

Umbrall
Thalore
Posts: 153
Joined: Sat Feb 23, 2013 7:53 pm

Re: Buff Ghoul

#2 Post by Umbrall »

1. 50% would destroy builds significantly more than 20% global speed.
2. Permanent stat gains no.

Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

Re: Buff Ghoul

#3 Post by Frumple »

... I consistently get further, easier, with ghouls than about half the other races. They've got some pretty serious strengths.

Other than the fourth tier still being kinda' unappealing, I'd say they're fine. The stat buffs are 1:1 with the other undead, leap is pretty incredible, and retch is a huge heal and non-negligible damage. The global penalty is annoying but that's, like, their one and only downside and it's generally not that big of deal. In exchange, most HP, impressive resists, solid racial talents, decent enough stats.

Pigslayer
Halfling
Posts: 94
Joined: Mon Jan 21, 2013 1:51 am

Re: Buff Ghoul

#4 Post by Pigslayer »

Ghouls already had their xp penalty halved, which made them less fun imo. Besides, their talents are good.

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Buff Ghoul

#5 Post by Crim, The Red Thunder »

Frumple wrote:... I consistently get further, easier, with ghouls than about half the other races. They've got some pretty serious strengths.

Other than the fourth tier still being kinda' unappealing, I'd say they're fine. The stat buffs are 1:1 with the other undead, leap is pretty incredible, and retch is a huge heal and non-negligible damage. The global penalty is annoying but that's, like, their one and only downside and it's generally not that big of deal. In exchange, most HP, impressive resists, solid racial talents, decent enough stats.
Gnaw becomes a LOT more appealing when you get Carrier or Catalepsy. Gnaw is almost tailor-made for reavers... I'll take that any day of the week over anything but a passive disease on melee, which would be overpowered.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

Post Reply