Slime Tunnal is really boring right now, it is pretty much just a long walk way. So I get some idea to make it more exciting.
Place the four pedestals and the gate at the beginning of the map, then you can only enter the real slime tunnal after you defeat all four prides.
For the zone after the gate, make it a real challenge instead of just a long walk way. Increase the number of Slimes to 5 times of the original, and add a new type of 'Primal Slime' which will keep creating new slimes&oozes on the battle field in a short period. Primal Slime should also have some oozemancer's talents (ooze/mucus/slime). Then place a HUGE slime Boss at the end of tunnal. This Boss should have a lot of health (new trent boss level) and will keep spliting Primal Slime on the battle field.
And if you want, you can bound Oozemancer unlock to this boss.
BUFF Slime Tunnal
Moderator: Moderator
Re: BUFF Slime Tunnal
Slime Tunnels have already been buffed. In SVN, you now get a (semi-random) boss each time you activate a pedestal.
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- Wyrmic
- Posts: 284
- Joined: Thu Mar 29, 2012 2:11 am
Re: BUFF Slime Tunnal
That's not enough, just a few new random boss won't change anything. I want the area bacame a place that is fullfilled with slimes and oozes, they shall overwhelm the invader like tsunami, and the challenger should swim through the sea of slimes with great effort!lukep wrote:Slime Tunnels have already been buffed. In SVN, you now get a (semi-random) boss each time you activate a pedestal.
(BTW which subversion are you talking about?)
Re: BUFF Slime Tunnal
http://git.develz.org/?p=tome.git;a=com ... 89d1c97439jinsediaoying wrote:(BTW which subversion are you talking about?)
Re: BUFF Slime Tunnal
I get so owned by these evil pedestal spawning monsters... :/lukep wrote:http://git.develz.org/?p=tome.git;a=com ... 89d1c97439jinsediaoying wrote:(BTW which subversion are you talking about?)
Re: BUFF Slime Tunnal
I like a good buff as much as the next person, but I'm not sure the endgame needs any more buffing. The path through the pride, the slime tunnels, the ascent to the Peak...you're pretty well challenged, and the random bosses that have been added can be surprisingly aggravating to beat, depending on what's generated. The last one generated a boss that gave me a harder fight than the final battle. The slime tunnels are tedious enough with the rapidly reproducing slimes and the occasional purples blasting you without making every single step a chore.
Re: BUFF Slime Tunnal
This thread was made before 1.0.1
No further buffing has been suggested or asked for.
No further buffing has been suggested or asked for.
My feedback meter decays into coding. Give me feedback and I make mods.