Anyways, the point is that my favorite one, Medievia, (and countless others)
had this nice AUCTION feature.
If you found an item you didnt need, you simply typed:
"Auction <item> <price>"
and in chat (the auction channel), the item would show:
"Darkgod is selling <ITEM>. Starting bid: 500"
I would go "bid 700" and the game would wait a few moments for other bids. If none, the
item is teleported to my inventory. The fun aspect was trying to get hold of the freak
rolls, like the best "hammer of the deep bellow" with the highest dmg-roll, and then try
to get best-in-slot for all your gear.
Im not sure how this would work when it comes to grinding money, since mobs dont really
respawn... but I know it would finally give some value to money, as well as something fun
to do when bored - stalking the auction for that one eq. that is awesome for your build.
Maybe its not a good idea in roguelikes, where you character isnt persistant, but on the
other hand you have a finite amount of money, so purchases here would really have to be
well-thought - they matter a lot more when you cant grind infinite money somewhere.
Oh, and the game takes a fee to enlist auctions, to prevent crap from going up there spamming.
Your thoughts?
*Edit* I agree this would blow balance out of the water, and take away from the excitment of finally
getting a good drop. Now, if only I could find how to delete a topic...
