an achievement for saving all the lumberjacks

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jinsediaoying
Wyrmic
Posts: 284
Joined: Thu Mar 29, 2012 2:11 am

an achievement for saving all the lumberjacks

#1 Post by jinsediaoying »

thats not very easy to do

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: an achievement for saving all the lumberjacks

#2 Post by Crim, The Red Thunder »

Indeed not. Would need either a STRONG movement infusion and some luck, or a VERY lucky teleport. I did it once with an archmage that popped a teleport and just HAPPENED to come out 3 tiles from the boss. He wouldn't even stop chasing the lumberjack after I started shooting him with spells, so aggroing him away isn't even easy.

I second this idea.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: an achievement for saving all the lumberjacks

#3 Post by SageAcrin »

Yeah, I had the same thing happen with a lucky teleport.

Conceivably you could build for it, though. It'd be a reasonable thing to have an achievement for.

Sradac
Sher'Tul
Posts: 1081
Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: an achievement for saving all the lumberjacks

#4 Post by Sradac »

Achievement name: No tree huggers here!

aardvark
Wyrmic
Posts: 200
Joined: Wed Aug 22, 2012 12:16 am

Re: an achievement for saving all the lumberjacks

#5 Post by aardvark »

Sradac wrote:Achievement name: No tree huggers here!
Or perhaps, "Timber!"

Zonk
Sher'Tul
Posts: 1067
Joined: Sat Mar 01, 2003 4:01 pm

Re: an achievement for saving all the lumberjacks

#6 Post by Zonk »

They're lumberjacks and they're ok?(Monty Python reference)
I don't think this is THAT hard btw jin, especially if you can stunlock and/or heal others(nature's touch)?
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system

wobbly
Archmage
Posts: 400
Joined: Tue Jul 03, 2012 8:35 am

Re: an achievement for saving all the lumberjacks

#7 Post by wobbly »

The issue is he kills lumberjacks before you even see him so without a lucky teleport, how?

bricks
Sher'Tul
Posts: 1262
Joined: Mon Jun 13, 2011 4:10 pm

Re: an achievement for saving all the lumberjacks

#8 Post by bricks »

Saving everyone in Derth isn't that hard either, it just takes a little creativity.
Sorry about all the parentheses (sometimes I like to clarify things).

Mewtarthio
Uruivellas
Posts: 717
Joined: Mon Jul 16, 2012 6:03 pm

Re: an achievement for saving all the lumberjacks

#9 Post by Mewtarthio »

The Derth achievement requires preparation beforehand, though. You can't do that with the lumberjacks, since Cruthdar is chopping people up when you first set foot in the place.

shwqa
Halfling
Posts: 95
Joined: Fri Jan 07, 2011 8:49 am

Re: an achievement for saving all the lumberjacks

#10 Post by shwqa »

wobbly wrote:The issue is he kills lumberjacks before you even see him so without a lucky teleport, how?
I have done it on a wyrmic with lightning speed. Besides its an achievement it doesn't do anything.

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