Change impending doom and curse of death

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supermini
Uruivellas
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Change impending doom and curse of death

#1 Post by supermini »

...to add a -100% heal mod rather than completely prevent healing. It should work the same for players, but it will be an ability you can fight through (if you have some heal mod over that), rather than something you have to run away from, wait for it to wear off, heal up, then go back to the fight. It will make it less scary, but not very much so.
<darkgod> all this fine balancing talk is boring
<darkgod> brb buffing boulder throwers

jenx
Sher'Tul Godslayer
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Re: Change impending doom and curse of death

#2 Post by jenx »

+1
MADNESS rocks

King Gainer
Halfling
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Re: Change impending doom and curse of death

#3 Post by King Gainer »

Aggred, they always seemed overpowered against players to me.

lukep
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Re: Change impending doom and curse of death

#4 Post by lukep »

My earlier suggestion was that healing reduced their damage/duration instead of being fully prevented. Wasting an infusion while at 0% healmod could be frustrating.
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Frumple
Sher'Tul Godslayer
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Re: Change impending doom and curse of death

#5 Post by Frumple »

lukep wrote:My earlier suggestion was that healing reduced their damage/duration instead of being fully prevented. Wasting an infusion while at 0% healmod could be frustrating.
This'd actually be pretty nice, imo, especially if natural regen counted toward countering the debuff.

My occasional regen-tank builds would find it kinda' hilarious to be naturally countering CoD or ID via passive regen :lol:

tiger_eye
Perspiring Physicist
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Re: Change impending doom and curse of death

#6 Post by tiger_eye »

I think Impending Doom and Curse of Death are interesting and exciting the way they are.

Note that for Curse of Death, heals and shields still work (as do magical infusion and other things that remove detrimental effects). Hence, changing this to a straight -100% healmod would actually buff it imho.

Also note that Impending Doom by itself won't kill you, so if you can't remove it, you have two viable options: (1) run away to safety and wait it out, or (2) kill the caster. Oh, or use a shield rune ;) . Or use Relentless Pursuit. Or be a Higher and invest in arcane resistance (if it prevents a thing that would have killed you, then investing in it is worth it). Or be a Shalore and use Timeless to reduce the duration. Or... or... or...

Since it can be kinda important to know which NPC cast Impending Doomed on you (so you can kill it to remove the effect), I think an emote that says something like "You are DOOMED!" would be good. Trust me, I don't want emotes to be overdone, but I think this one makes sense.
darkgod wrote:OMFG tiger eye you are my hero!

lukep
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Re: Change impending doom and curse of death

#7 Post by lukep »

tiger_eye wrote:Also note that Impending Doom by itself won't kill you...
Nope, it totally can. At high level/power, it can deal up to 1050 damage, or 150% of your remaining life, whichever is less. Also, if the enemy has +damage% modifiers (such as from a lucky staff), it can go even higher.
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SageAcrin
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Re: Change impending doom and curse of death

#8 Post by SageAcrin »

Yeah, I was about to say something similar, that I had actually had characters die just to it, in some cases.

It depends a lot on how much Arcane resistance you happen to have, but Arcane resistance is rare.

tiger_eye
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Re: Change impending doom and curse of death

#9 Post by tiger_eye »

Heh, yeah, fair enough--at high levels, it and it alone can kill you. But, at high levels, you should also be more prepared or more able to kill the caster quickly.

Let's not forget that, you know, these talents are also fun to use against enemies (especially ones with annoying heals and such).
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tiger_eye
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Re: Change impending doom and curse of death

#10 Post by tiger_eye »

And, yes, I've had characters die to this too. This one got pwned in Dreadfell:

http://te4.org/characters/6887/tome/dc4 ... 294054c0d4

Maybe I should have used all those attack runes to kill the source actor (again, emote!)... or maybe have had shield runes instead :lol:
darkgod wrote:OMFG tiger eye you are my hero!

Ragnarok
Higher
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Re: Change impending doom and curse of death

#11 Post by Ragnarok »

This type of things is drastically more powerful against a player then you would ever use on a mob, because there are only a few rare items were something like this would actually help you compared to any other ability (super healing farportal boss or something).

I think impending doom should be edited were you can generally use it more against enemies but isn't a instant boss super killer.

HousePet
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Re: Change impending doom and curse of death

#12 Post by HousePet »

How about make impending doom only block instant heals, but still allow life regen?
Then we would have one effect that blocks instant healing, and another that blocks regeneration.
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Aerach
Halfling
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Re: Change impending doom and curse of death

#13 Post by Aerach »

You underestimate the value of healing debuffs. When you need them you really need them~

eliotn
Wyrmic
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Re: Change impending doom and curse of death

#14 Post by eliotn »

Maybe to make impending doom more interesting, instead of having it prevent healing, have it lock hitpoints like blood lock, and have any damage that gets through reduce the lock. Or have it do healing reduction instead of healing negation.

tiger_eye
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Re: Change impending doom and curse of death

#15 Post by tiger_eye »

Apparently Impending Doom doesn't do a power vs. save check. Um, why not?
darkgod wrote:OMFG tiger eye you are my hero!

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