Give mindpower classes more reasons NOT to go antimagic

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bloth
Wayist
Posts: 17
Joined: Tue Nov 22, 2011 6:40 pm

Give mindpower classes more reasons NOT to go antimagic

#1 Post by bloth »

In my opinion, antimagic usually feels like the "obvious" choice for all mindpower-based classes, especially those that don't already use Equilibrium. I really like the idea of Blighted Summoning, and I'd like to see more prodigies and endgame artifacts that help out mindpower characters who think magic is OK. Shielding runes are nice and all, but an arcane-powered mindstar or two would make the choice a little bit harder to make.

supermini
Uruivellas
Posts: 800
Joined: Tue May 15, 2012 11:44 pm

Re: Give mindpower classes more reasons NOT to go antimagic

#2 Post by supermini »

Antimagic is basically made for mindpower classes, I don't understand why you would want to push them to not use it. It costs generics to use, you can't use teleport or shield runes, and finding gear is harder. I'd say the choice is quite balanced.
<darkgod> all this fine balancing talk is boring
<darkgod> brb buffing boulder throwers

Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

Re: Give mindpower classes more reasons NOT to go antimagic

#3 Post by Frumple »

Wouldn't mind more mindpower boosting arcane stuff. Don't think it's really necessary, per se, though. Arcane's got a lot of sexy stuff, and losing out on it still hurts plenty (my love of speed boots winces every time I go antimagic :P). Not nearly as badly as it used to, but it used to be straight-up challenge mode and now it's more of a sidegrade. About in line with where it should be, methinks.

But hey, the artifact suggestion thread's always open for business, as are addons showcasing what you'd prefer to see. It's not exactly been uncommon for a well implemented add-on to be swiftly shifted into the main game, and items are generally a lot less time and effort intensive to make than most other things in T4.

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