Completed prodigy ideas code (in addon form)

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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SageAcrin
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Completed prodigy ideas code (in addon form)

#1 Post by SageAcrin »

http://te4.org/games/addons/tome/new-pr ... odigies-11

Go, go, find my glaring bugs! :D (Or lukep/supermini's, as they did Pause and Blue Moon respectively. Credit where credit is due. :) )

These should all be fully working if I didn't screw anything up. The only thing that they don't have is requirements-as I said in another topic, I A: Am not entirely sure how to do those, B: Shouldn't do those for a testing addon anyways, and C: Am not DarkGod and don't know where he wants things placed in the game.

Also, while I didn't do it in the addon, I strongly encourage Pause and Mystic Cunning's positions be switched, and Mystic Cunning get a spellcast requirement instead of the Magic stat requirement.

My ideas for the unlocks:

Reckless Abandon: Get cursed(Have the Cursed Aura tree.).
Superpower: Experience a dream. (Get Dreamscaped, experience a dream in the Caldera.)
Unstoppable Strike: 100k weapon damage. Doesn't really need much more.

Quick Cast: Cast 1000 spells.
Sonic Gale: Do 50k sling damage.
Vital Shot: Do 50k bow damage. Sonic Gale and Vital Shot do not require specific weapons, but this would be an interesting way to differentiate them, while still allowing Archer to get both. Could just be 50k ranged weapon damage for both though.

Nature's Grace: Betray an escort to Zigur.
Corrupted Shell: Side with the Grand Corruptor.
Adamant: Take 100k damage? This doesn't really need a requirement, but that works for a fluff one.

Tricks of the Trade: Side with the Assassin Lord. I strongly recommend this one-the skill is a strong but niche skill with that in mind. Losing those randarts would really suck, but after doing it one time, there's absolutely no reason to side with him right now. Poor assassin lord. :(
Pause: Do 100k Arcane or Temporal damage? If for some reason the Pause/Mystic Cunning swap is undesirable, this could probably be rethemed as Split Second, a kind of fast momentary reaction skill, with a Cunning skill requirement. But so many people have complained about Mystic Cunning that it probably ought to swap.
Blue Moon: Critical hit with magic a bunch of times? I don't know.

Archlich's Majesty: Bricks had a good idea for this: Have it involve killing multiple masters of necromancy. I suggest having Celia, the Mummy Lord in the Elven Ruins, and Rak'shor count towards it, with two out of three being enough for the unlock.
Magic Fist: Cast 100 spells. Doesn't need a complex unlock, it's weird enough.
Elemental Mastery: Save Derth the arcane way(as opposed to getting Zigur's help)? Maybe talk to Linaniil after doing so?

Crushing Will: Use 1000 Mind skills.
Mental Tyranny: Use 1000 Mind skills? There's probably a more interesting req than using that twice.
Walls of the Mind: Save the Yeek Wayist.

Phew. This took me less than a week to do, I believe, but I'm sure ready for a rest...
Last edited by SageAcrin on Fri Jan 04, 2013 12:20 am, edited 5 times in total.

Parcae2
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Re: Completed prodigy ideas code (in addon form)

#2 Post by Parcae2 »

It doesn't appear in the in-game addons list when I put it in the addons folder.

Edit: According to Hachem_Muche, the problem derives from the fact that everything was put in the same subfolder of the main folder, preventing the game from recognizing it.

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: Completed prodigy ideas code (in addon form)

#3 Post by SageAcrin »

Whoops. Hell of a thing for someone that's made addons like this twice to do.

Oh well, fixing that real fast...

And fixed. My apologies for that really, really simple mistake. Top post is now updated with the proper link.

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: Completed prodigy ideas code (in addon form)

#4 Post by SageAcrin »

Small changed made: Crushing Will was procing once every subjective turn, rather than once every global turn. This has been changed.

The original way meant that, with high movement speed abilities, you could rack up absolutely insane damage over a huge radius in one turn, which wasn't the intention of the skill. Since Cursed is a likely candidate to use the skill, it was pretty bad the other way. Rampage for 500+(which goes to 1000+ with Surge) damage a turn over a large area, by running around in circles, was definitely not the intent with that skill...

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: Completed prodigy ideas code (in addon form)

#5 Post by SageAcrin »

1.03, with another small change/bugfix: Archlich's Majesty wasn't checking the presence of Star Fury outside of Archlich transformation, and could potentially lower its Mastery level. This unlikely possibility has been fixed.

Incidentally, this is present on current Lichform, but the only way it can happen is for an Adventurer.

Also, thanks to Torokasi, the descriptions have been edited for consistency and grammar, and there's a special note on Adamant that hopefully makes it clearer that it doesn't extend with Timeless(As three people have suggested this idea already, it probably was a good idea to clarify it.).

Unless I spot a major bug floating around, or someone else does, this is likely to be the last revision.

Parcae2
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Re: Completed prodigy ideas code (in addon form)

#6 Post by Parcae2 »

Nature's Growth currently works for undead (although, given your proposed unlock, this would only work in the ID/Arena). WAD?

SageAcrin
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Joined: Tue Apr 10, 2012 6:52 pm

Re: Completed prodigy ideas code (in addon form)

#7 Post by SageAcrin »

I didn't think of the ID/Arena for it, I admit-thought I'd closed that up with the requirement.

I'm not sure, given the phrasing of the skill, if it's a bug or not-I don't really understand enough about how nature's workings work to determine if that's actually reasonable for nature to disallow under all circumstances or not.

This is why I didn't want to do unlock conditions code, just suggestions for them-some of them require some deep lore knowledge that I'm not sure on. Regardless, it could easily be "Must be alive" as well as the other requirement, to close that up.

Edit: As a note, this addon uses heavy use of Overload(sadly, I need to get better at this).

As such, it's questionable if it'll work with RC2, and it may revert some of the changes between RC1 and RC2 if it does. User discretion is very much advised.

I'd update it, but there's likely a week or so between RC2 and V1 short of major catastrophe, and this addon was mostly made to have a compact way of distributing code. So I probably won't be making an RC2 version of it-too much work for too little testing time. Sorry.

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: Completed prodigy ideas code (in addon form)

#8 Post by SageAcrin »

1.04's out.

Apparently a LUA error got sent in where Blue Moon was throwing some rather baffling errors. Turns out there may be an issue with it and non-talent skills hitting critically.

This should be fixed now.

(Said error was sent in from an RC2 player running the addon, incidentally. This may mean it works reasonably well, but still, player beware.)

Parcae2
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Re: Completed prodigy ideas code (in addon form)

#9 Post by Parcae2 »

Any chance of an updated version now that the flurry of new releases has stopped?

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: Completed prodigy ideas code (in addon form)

#10 Post by SageAcrin »

Oh, yeah, I need to get on this. Sorry about that.

I've been a bit burnt out, lately, but I'll try to get a new version up and running soon.

Edit: Should be updated for 1.00 now, check the original post for the new version.

Lemme know if there's any bugs.

Parcae2
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Re: Completed prodigy ideas code (in addon form)

#11 Post by Parcae2 »

Thanks muchly! Do you happen to know if it's compatible with ID500?

Also, FYI, the text field for Archlich's Majesty cuts off the last part of the description.

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: Completed prodigy ideas code (in addon form)

#12 Post by SageAcrin »

It's possible to get the window for Archlich's Majesty to scroll downwards, though the only way I ever got to do it was to carefully thread the cursor between the buttons, so that I could move the window bar down.

Regardless, given how long Blighted Summoning's description is getting, I figure if there's an issue there, it's going to show there soon anyways. :)

Sadly, it's probably not compatible with ID500, though. I really need to learn how to not override files when I do this. For now, I've just updated the overrides, but I really need to learn better.

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