Change antimagic staff scaling?

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Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

Change antimagic staff scaling?

#1 Post by Frumple »

As title. Sometimes staves can be powered by arcane disrupting forces. The obvious thing to do, t'me, is to have it change so it no longer scales off magic in those cases. Willpower would be obvious, but perhaps have it change based on power sources, as well. Strength for master, willpower/cunning mix for psionic, extra willpower scale for nature?

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: Change antimagic staff scaling?

#2 Post by SageAcrin »

If antimagic, change the spellpower to mindpower, spellcrit to mindcrit, and the Magic scaling to Willpower...

Well, that certainly would make the AM Rare staffs vaguely useful and more interesting, if not precisely good.

Could make Arcane Mindstars do the same thing in reverse, too.

bricks
Sher'Tul
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Joined: Mon Jun 13, 2011 4:10 pm

Re: Change antimagic staff scaling?

#3 Post by bricks »

Except in the case of artifacts I think scaling should stick to magic, and staves shouldn't ever be powered by anti-magic.

(A staff that changes it's scaling depending on the wielder would be cool, go go artifact designers!)
Sorry about all the parentheses (sometimes I like to clarify things).

Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

Re: Change antimagic staff scaling?

#4 Post by Frumple »

I'd rather see features added than taken away, m'self, especially in cases like this where it doesn't come up very often and doesn't have any major impact. Just something neat, y'know? Doesn't seem anything special about a length of wood that would make it explode or whatev' when someone sticks some slime generation in it or suchlike.

Though it'd be easier to code just removing the possibility of AM sticks, yeah. That's boring, though :(

bricks
Sher'Tul
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Joined: Mon Jun 13, 2011 4:10 pm

Re: Change antimagic staff scaling?

#5 Post by bricks »

I dunno. In the impact ratio, I think it's lamer to find a cool rare antimagic staff as a magical staff user than it is exciting to find the same staff as any class that could reasonably use it. I kind of wimp out on weird builds, though. I also think Mindstars are a better and more rational candidate for diversified/adaptive scaling, given their nature (haha, a pun). Something like half power from will, half from your highest stat or something. ALSO: we need a two-handed mindstar artifact. Call it "Bill's Pet Rock".
Sorry about all the parentheses (sometimes I like to clarify things).

HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: Change antimagic staff scaling?

#6 Post by HousePet »

Given the description of the Magic stat, being good with magic should make you pretty good with antimagic too. Magic is a good source of spell save.
I see no problem with antimagic staves using Magic.
My feedback meter decays into coding. Give me feedback and I make mods.

bricks
Sher'Tul
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Joined: Mon Jun 13, 2011 4:10 pm

Re: Change antimagic staff scaling?

#7 Post by bricks »

I dunno, that's kind of like saying corruptors should be close to nature. It's true in a sense, but it doesn't mean corruptors are wilders. It's also more of a gameplay kerfuffle than a lore problem.
Sorry about all the parentheses (sometimes I like to clarify things).

Elkan
Archmage
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Joined: Wed Aug 08, 2007 12:23 pm

Re: Change antimagic staff scaling?

#8 Post by Elkan »

Corrupters SHOULD be close to nature! Otherwise they wouldn't be able to corrupt it properly ;)

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: Change antimagic staff scaling?

#9 Post by SageAcrin »

Corruptors are so close to nature that nature gets uncomfortable and files a restraining order.

Elkan
Archmage
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Joined: Wed Aug 08, 2007 12:23 pm

Re: Change antimagic staff scaling?

#10 Post by Elkan »

"Show me on the map where the spellblaze touched you..."

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Change antimagic staff scaling?

#11 Post by HousePet »

Knowing about and being close to, aren't the same thing.
My feedback meter decays into coding. Give me feedback and I make mods.

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