Minimum damage to remove daze

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wobbly
Archmage
Posts: 400
Joined: Tue Jul 03, 2012 8:35 am

Minimum damage to remove daze

#1 Post by wobbly »

Currently a single point of bleeding/poison damage makes a monster daze-immune. Very frustrating on a rogue especially with scoundrel talents. If it took say 5 or 10% of health to remove a daze, I think this would be better.

laru
Halfling
Posts: 86
Joined: Sun Jun 17, 2012 1:15 pm

Re: Minimum damage to remove daze

#2 Post by laru »

Yup, I recall now: a berzerker who invests in Mortal Terror cannot wield a weapon with any DOT on it, it would break the skill. Minor problem actually, with the vast array of great 2h weapons in game. Never played with the scoundrel talents though, could be more bothersome with these.

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