Shadowstep

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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grayswandir
Uruivellas
Posts: 708
Joined: Wed Apr 30, 2008 5:55 pm

Shadowstep

#1 Post by grayswandir »

So, I found a shadow magic mastery amulet. At 5 points in shadowstep, this led to some interesting behaviour. Not necessarily overpowered, but I thought I should point it out:

The maximum range of shadowstep is increased to 12. With a higher mastery amulet, you could probably get up to 15 or something.

Shadowstep dazes for 9 turns, with no save (immunities still apply, of course). This let me keep the wierdling beast in perma-daze until my stamina ran out - shadowstep, wait 8 turns, repeat. If I had somehow gotten around 3 stamina regen (quite feasible with 5 points in quick recovery), I could have kept it up forever. Or you know, until he was dead. As it was, I managed to get him down to about 30% life with only a .6 stamina regen.
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated. :)

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: Shadowstep

#2 Post by darkgod »

fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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