(SVN) Blighted Summoning should buff the summoned's Magic.

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

(SVN) Blighted Summoning should buff the summoned's Magic.

#1 Post by SageAcrin »

Many summons-like all Summoner skills-have 1 Magic, which makes magical skills do very, very little damage from them.

I think the logical thing here is to just have it either transfer all or most of your own Magic stat to the Summon on creation, if you have Blighted Summoning. Since they won't get Spellpower from your equipment, just your magic stat, this seems like it won't be too overly powerful. Plus, it encourages Summoners that use it to actually build Magic instead of doing swap games for it.

Might want to except things like Liches or Skeleton Mages, though, or give them a reduced amount extra(40% of your Magic?).

Also, while I'm thinking about it, Never Stop Running might be a little too expensive; Giant Leap gives you a 10 range positionable Ghoulish Leap-type teleport for 20 Stamina, while Running can't go through enemies and would take 200 Stamina to get the effect. There's multiple ways to fix that, though. (Either make it not require Stamina talents, so that it doesn't compete with Leap or Steamroller, or lower the cost and/or make it an instant sustain.)

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: (SVN) Blighted Summoning should buff the summoned's Magi

#2 Post by edge2054 »

Thought-Forms inherit all non-physical stats (in the SVN) from their summoner. So they're covered already in this regard.

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