Help Slingers out (Counters for slingers)

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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edge2054
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Help Slingers out (Counters for slingers)

#1 Post by edge2054 »

One benefit of playing a slinger is using a shield but counter strike only gives bonus damage off a melee hit.

If a slinger could block and get the bonus damage with their sling it would be nice :)

Sirrocco
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Re: Help Slingers out (Counters for slingers)

#2 Post by Sirrocco »

...might not make a whole lot of sense, though.

jotwebe
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Re: Help Slingers out (Counters for slingers)

#3 Post by jotwebe »

dual wielding slingers?

:D
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Planetus
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Re: Help Slingers out (Counters for slingers)

#4 Post by Planetus »

If block only gives bonuses from melee attacks (if that's what you meant), then why have my archer and mage characters been periodically counter-striked-effected due to spells and arrows? I assumed it was from enemies blocking my attacks.

Sirrocco
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Re: Help Slingers out (Counters for slingers)

#5 Post by Sirrocco »

I believe current version does it counterstrike for slings (it was on a recent changelog, if I recall correctly) but I don't know otherwise.

edge2054
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Re: Help Slingers out (Counters for slingers)

#6 Post by edge2054 »

I was actually referring to the damage bonus which was only getting applied to melee attacks.

Farwalker
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Re: Help Slingers out (Counters for slingers)

#7 Post by Farwalker »

I was going to post a new thread to suggest this, but I see it's already been mentioned...

So I'm dredging this one back up to add my vote to it! :D

There's a natural synergy between sling and shield that I think should be supported in the way the counterstrike debuff works. Currently the debuff says it only applies to melee attacks, but this seems a bit arbitrary.

The distinction here is mode of attack, not distance. Why should a point blank sling attack be disadvantaged against a point blank melee weapon attack? And there are plenty of ways to get a ranged melee attack, why should those work and not a ranged sling attack?

I'd love to see this revised accordingly in a future update.

In the meantime, how hard is it to write mods for this platform? I cracked open the files recently to try to understand some skills etc, and it looked fairly readable. I like playing slingers, and I might give a mod a try to allow a more interesting sling and shield build if an update change for this one is unlikely. I take it there's a better way to mod besides just directly changing the program files?

lukep
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Re: Help Slingers out (Counters for slingers)

#8 Post by lukep »

It's very easy to modify ToME, but not necessary in this case. It looks like it is already in place: (~line 160) http://git.develz.org/?p=tome.git;a=blo ... f0;hb=HEAD

I (just) reported the debuff description, so it should be fixed by the next version.

EDIT: although, limiting it to range 1 could be interesting.

EDIT 2: yes, you can create addons for code modifications, http://te4.org/wiki/addons
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Farwalker
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Re: Help Slingers out (Counters for slingers)

#9 Post by Farwalker »

Thanks, those are very helpful links! I checked for that bit of code in the version I'm running (b43) and it's there as well. Perfect!

Much appreciated

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