Supermini, you make some good points, I hope that I can address them well. I'm definitely not suggesting that this should be done for randelites- that would get really obnoxious. Also, with the extensive balancing of randelites that I've seen and played in the SVN, they are definitely not the equivalent of bosses. This would be for bosses and absolutely randbosses.(Although I think there should be a large ??? instead of warning, due to their strange, unknown Farportal nature

) For anyone who would eventually get annoyed by something like this, it would be minor- after all, you only run into a boss after 3-5 levels deep in a given area. And its not a cutscene, its a splash screen that takes one click to dismiss. There's a reason that a wide range of games over the years, from jrpgs to Metal Gear Solid introduce a boss- its a marker of progress, adds drama and excitement for an encounter that marks the end goal of a given area and represents progress. Bosses shouldn't just mosey on the screen with no fanfare- that just isn't boss-like at all. After going through level after level of the tower, I walk into a random room and...oh hey there's The Master. No! It should be announced.
For new players, it lets them realize what it is they're up against and respond with caution and tactics, instead of going "Hey, I wonder why this one is purple" and getting smacked down. For the people that would get tired of this- there's no need to wish to be able to turn it off- we could just put it in the options. I wouldn't do it as an add-on because I believe that this should be the default behavior for the above reasons.
