Thoughts on Corruptor balance

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bloth
Wayist
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Joined: Tue Nov 22, 2011 6:40 pm

Thoughts on Corruptor balance

#1 Post by bloth »

I just finished winning the game with a corruptor. I guess that class is already going to have a lot of changes in b39 anyways, but here are a few things I think would improve it:

-Overall, the class was moderately difficult in the midgame (Dreadfell until level 35 or so) but very easy in the endgame. I think this might be improved a little bit if more corruptor abilities scaled with only talent level instead of spellpower. Specifically, I'm thinking of Dark Ritual, Blood Fury, and some or all of the hexes and curses. As is, at least half of the hex and curse trees are mostly worthless to invest in until high levels, even though corruptors tend to have lots of extra generic points to use.

-One thing that would make the endgame much more interesting for Corruptors, Archers, and any other projectile-using class would be if there were at least a few endgame enemies that used the same movement patterns that snakes do- moving to the side randomly so that they tend to dodge projectiles.

Also, another issue that I noticed is that rest/autoexplore don't stop when an enemy is noticed with infravision that's still outside normal light radius.

And this issue has probably been brought up before, but monster summoning traps often give the enemies a turn before the player can act, which causes a fair share of instant KOs.

Speaking of instant KOs, at one point my character died, went to the Eidolon Plane, and immediately died again. When I tried to revive the first time, it sent me back to the Eidolon Plane, and then for the second time it sent me back to where I actually died. I didn't save a log of it, but it happened while fighting both Protector Myssil and the Grand Corruptor, who I had accidentally made hostile with Vimsense.

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