Gesture of pain

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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konca
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Posts: 45
Joined: Fri Jun 04, 2010 10:25 am

Gesture of pain

#1 Post by konca »

Atm in and in 39 it doesnt look too useful. I believe that the main problem is that high accuracy is necessary. Obvious idea is to make it work like channel stuff - hits always. No way it would be OP - still hitting something or casting something would be questionable. But atm it has 0 sense to invest more point in it that 1.

konca
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Posts: 45
Joined: Fri Jun 04, 2010 10:25 am

Re: Gesture of pain

#2 Post by konca »

I would suggest also making gestures generic tree. Doomed at the moment has far too many class trees. (or fears or maybe shadows).
Another thing which comes to my mind : Update Luck of little folks so it works with mind crit.

omni
Thalore
Posts: 127
Joined: Thu Sep 29, 2011 6:55 pm

Re: Gesture of pain

#3 Post by omni »

Honestly I just find the GoP part awkward.

Here's shadows to meat shield that summon automatically, a tree devoted to knockback, another tree devoted to keeping you from being seen, the reproach tree (which admittedly at least has a range 3 spell), and then here's Gesture of Pain.

It's melee. I probably ought not be in melee as a doomed. That means somethings gone wrong.
Last edited by omni on Thu May 03, 2012 4:49 am, edited 1 time in total.

konca
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Joined: Fri Jun 04, 2010 10:25 am

Re: Gesture of pain

#4 Post by konca »

omni wrote:Honestly I just find the GoP part awkward.

Here's shadows to meat shield, a tree devoted to meat shields that summon automatically, another tree devoted to keeping you from being seen, the reproach tree (which admittedly at least has a range 3 spell), and then here's Gesture of Pain.

It's melee. I probably ought not be in melee as a doomed. That means somethings gone wrong.
Giving it some short range like 3 or 4 could be also a good idea...

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