It really hurts my sense of realism that recovery of air after swimming takes so long. When swimming in RL, a quick breath or too is enough to go down underwater again. The rate of recovery from air bubbles in the underwater level in the Lake of Nur (15 air/turn) seems about right. I don't think adjusting this would make a big difference to any gameplay; this normal recovery rate hasn't mattered to me yet. (The air from the bubbles in the lake does matter, of course.)
(And I know it's weird to talk about realism in this game...)
While we're on the subject, I would have thought that air capacity would scale with Willpower (or maybe Constitution). It probably shouldn't be a big scaling.
Air recovery is too slow
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Re: Air recovery is too slow
I like the idea of air recovery on land being instant.
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Re: Air recovery is too slow
I know from swimming that it takes more than a single breath to recover your air. I find that if I am doing continuous laps, I get more and more out of breath as I keep going. I think recovery on land should be at least 2 or 3 turns.
Re: Air recovery is too slow
There's also the issue of resting not caring about air level...was that fixed in 38 and perhaps I didn't notice it?
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Re: Air recovery is too slow
?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Air recovery is too slow
I think he's referring to the fact that you rest until your resources are full, but that test does not apply to air as a resource. So, you can't rest to recover air if that's the only thing down.
Re: Air recovery is too slow
Air recovery on land should be as high as from the air bubbles.