- It is an infinite resource;
- Using a wild gift talent increases the equilibrium;
- sustains increase the base equilibrium;
- skills gets a failure rate after equilibrium becomes higher the the willpower.
My propose (I don't know something like this was proposed before) is summarized below:
- Shift from the actual 0 ... INF range to a -MAX ... 0 ... +MAX one, were MAX would increase with WIL, mental power etc.;
- Some talents would unbalance toward +MAX (positive equilibrium cost) and some other would unbalance to -MAX (negative equilibrium cost), much like positive energy for a sun paladin;
- Instead of getting a failure rate, using talents when far from 0 (the equilibrium point) would just have a weaker effect (inverse of paradox);
- Sustains would just lower the MAX value, thus lowering the operational range, again like positive energy to a sun paladin.