Disable corner ambushes

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Marten
Low Yeek
Posts: 7
Joined: Fri Jan 06, 2012 8:31 pm

Disable corner ambushes

#1 Post by Marten »

This game is pretty much awesome, I just humbly wish to request that the future versions will disable the current feature, which allows ranger monsters to attack you from behind a corner without being seen at all (if you're standing right at the other side of such corner). The reason for this is, that i can't even count how many times have I died to elite skeleton archers and casters this way, so pretty please make it at least so, that I can see such attacker on display (without being able to target it myself, as of now, of course). :|

tiger_eye
Perspiring Physicist
Posts: 889
Joined: Thu Feb 17, 2011 5:20 am

Re: Disable corner ambushes

#2 Post by tiger_eye »

Hum, keep targeting the way it is now, but increase vision so you can always see what's shooting you. This would be easy enough to do with code I already have, as it avoids the need to update the LoS code as well. This would, of course, mean one could see down hallways like below:

Code: Select all

#####################
.....................
##########@##########
Any takers?

bricks
Sher'Tul
Posts: 1262
Joined: Mon Jun 13, 2011 4:10 pm

Re: Disable corner ambushes

#3 Post by bricks »

I would much rather have symmetric field-of-view. There are some who call the current setup intended, but I can't help but feel that every instance of this being both "broken" and "intended" goes back to the extremely lopsided archer/slinger mechanics.
Sorry about all the parentheses (sometimes I like to clarify things).

Marten
Low Yeek
Posts: 7
Joined: Fri Jan 06, 2012 8:31 pm

Re: Disable corner ambushes

#4 Post by Marten »

tiger_eye wrote:Hum, keep targeting the way it is now, but increase vision so you can always see what's shooting you. This would be easy enough to do with code I already have, as it avoids the need to update the LoS code as well. This would, of course, mean one could see down hallways like below:

Code: Select all

#####################
.....................
##########@##########
Any takers?
Actually I don't believe it is needed to take it this far (changing the LoS code). Simply displaying the attackers only as figures standing on the dark/unseen tiles would be enough of a solution imo.

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