
Disable corner ambushes
Moderator: Moderator
Disable corner ambushes
This game is pretty much awesome, I just humbly wish to request that the future versions will disable the current feature, which allows ranger monsters to attack you from behind a corner without being seen at all (if you're standing right at the other side of such corner). The reason for this is, that i can't even count how many times have I died to elite skeleton archers and casters this way, so pretty please make it at least so, that I can see such attacker on display (without being able to target it myself, as of now, of course). 

Re: Disable corner ambushes
Hum, keep targeting the way it is now, but increase vision so you can always see what's shooting you. This would be easy enough to do with code I already have, as it avoids the need to update the LoS code as well. This would, of course, mean one could see down hallways like below:Any takers?
Code: Select all
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Re: Disable corner ambushes
I would much rather have symmetric field-of-view. There are some who call the current setup intended, but I can't help but feel that every instance of this being both "broken" and "intended" goes back to the extremely lopsided archer/slinger mechanics.
Sorry about all the parentheses (sometimes I like to clarify things).
Re: Disable corner ambushes
Actually I don't believe it is needed to take it this far (changing the LoS code). Simply displaying the attackers only as figures standing on the dark/unseen tiles would be enough of a solution imo.tiger_eye wrote:Hum, keep targeting the way it is now, but increase vision so you can always see what's shooting you. This would be easy enough to do with code I already have, as it avoids the need to update the LoS code as well. This would, of course, mean one could see down hallways like below:Any takers?Code: Select all
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