Change Beckon

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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Dekar
Spiderkin
Posts: 559
Joined: Wed Jan 26, 2011 3:47 pm

Change Beckon

#1 Post by Dekar »

My Anorithil lost 2 lives to 2 cursed High Peak guardians because of Beckon.

It was 20 turns long, forced me to move toward the guardian with a chance of 96%. With a cast range of 10 it means that the chance to die is pretty high, as you cant do anything at all to prevent it.
There is no immunity against domination; I dont know if it can be resisted at all, not that it matters a lot in most cases.

Possible change ideas:
-Capping the maximum chance of moving toward the caster to 50%, so that you should get turns to heal up/remove beckon.
-Saving throw every turn that becomes easier with time, passing it means beckon gets removed. Hard to balance.


edit:
-Chance to break after taking damage.

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