there wolves, there castles

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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Miruko
Halfling
Posts: 92
Joined: Sun May 15, 2011 11:58 am

there wolves, there castles

#1 Post by Miruko »

Hi, i was thinking about adding a werewolf race (and npc too), a fighting oriented class with some interesting racial traits like good hp regen, beast form (huge cooldown, drain stamina, great benefits), infravision... just random thoughts, but i hope somebody would like it.

shwqa
Halfling
Posts: 95
Joined: Fri Jan 07, 2011 8:49 am

Re: there wolves, there castles

#2 Post by shwqa »

Hmmm Im sure this has been suggested before but I still like the idea. Here what I imagine:
How to unlock: kill a werewolf npc as a human.
Exp penalty 100%

First Skill
Beast Form- Instant speed- Cool Down 350-(level*(skill level))
Beast form last 20 rounds. While in Beast form player gains:
+ level/2 saves
+ level/2 accuracy
+ level/5% Speed
+ Level/2% Cold resist
- Level/2% Fire Resist
2*level hp healed per kill
Inability to see health bar
Forced cool down all of skills

Second Skill-
Night Vision
Infravision of 3+skill level

Third Skill-
Fast Healing
Heals 1.00*skill level hp and .50*skill level stamina per turn. +Healing mod of 3*skill level

Fourth skill-
Wolf Call- 1 turn usage- Cool Down 60 turns
Confuse enemies around you for a radius of 1+skill level. Summons Skill level amount of wolfs to your aid for 15 turns.

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