Alchemist quest - beta 35

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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konca
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Posts: 45
Joined: Fri Jun 04, 2010 10:25 am

Alchemist quest - beta 35

#1 Post by konca »

From what ive noticed the alchemist quest wasnt changed yet in 35B. If so could we increase at least probablity of monster part droping during encounters?
For me and for other people endless hunting for few hours adventures parties is really dull gameplay experience.

Postman
Archmage
Posts: 335
Joined: Fri Dec 03, 2010 5:34 pm

Re: Alchemist quest - beta 35

#2 Post by Postman »

I'd vote for leaving it as it is. Adventures parties are deadly for any level, so hunting them is anything but dull. Monster parts could be found by other means. Quest could be metagaming-optimized by getting one active quest at time. Quest is kind of optional, and less vital than far more random escorts (no Providence is almost assured death in the East).

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