Size doesn't do much in the current system but it would be interesting if it did more.
The idea is to add a straight multiplier in the combatDefense and the combatPhysicalpower functions based on size category.
For each point of size category difference you are below 3 you'd gain 10% defense and lose 10% physical power. For each size category point above three you'd lose 10% defense and gain 10% physical power.
Halflings for instance would have 10% more defense and 10% less physical power then other races. A great wyrm would get 20% less defense and 20% more physical power.
Defense and Physical Power multipliers for size
Moderator: Moderator
Re: Defense and Physical Power multipliers for size
Yeah, I like this. Should definetely be mentioned somewhere in game info, though, or in a tooltip. I don't think 'Size' in the char sheet has info as of now.
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Re: Defense and Physical Power multipliers for size
Double post because I think it's appropriate...realized there's a problem with doing it this way, edge.
It doesn't take into account RELATIVE size, meaning that yes, the halfling would be harder to hit than a human, but a human with the same stats would not get a defense bonus against the wyrm(and likely should).
So don't have the bonuses based on how far you are from average/human-size(3), but on the difference between the sizes of the attacker and defender. I'd suggest applying this only to the attacker(so -attack instead of +defense)
so if halflings are size 2, humans 3 and wyrms 5, a human attacking a halfling has -10% to hit but +10% physical power, the halfling attack the human has the opposite modifiers, and the wyrm has -20%/+20% against the human and -30%/+30% against the halfling.
It doesn't take into account RELATIVE size, meaning that yes, the halfling would be harder to hit than a human, but a human with the same stats would not get a defense bonus against the wyrm(and likely should).
So don't have the bonuses based on how far you are from average/human-size(3), but on the difference between the sizes of the attacker and defender. I'd suggest applying this only to the attacker(so -attack instead of +defense)
so if halflings are size 2, humans 3 and wyrms 5, a human attacking a halfling has -10% to hit but +10% physical power, the halfling attack the human has the opposite modifiers, and the wyrm has -20%/+20% against the human and -30%/+30% against the halfling.
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Re: Defense and Physical Power multipliers for size
Agreed, it should be relative. It doesn't make sense that two giants have the same defence and attack modifiers against each other as they do against a halfling.
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- Wayist
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Re: Defense and Physical Power multipliers for size
Been thinking about this topic again, and I wonder if it is possible to resurect this topic.....
Size modifier is such a "rare" ego ( only 2 or so artifacts that I know of, shouldn't it be used as in the D&D3/4 rules... ie it LIMITS/ENHANCES what weapons you can wield and how
for example a halfling cannot wield a longsword (physically) unless he is prepared to be a total barbarian and use it as a 2 handed sword, but if you do make the sacrifice and use one of the rare + sizes, then you should gain the ability to se a 2 handed weapon in 1 hand, after all a giant holding a 2 handed sword is holding a reletive longsword.
we already have all the weapons clasified as either small normal 2 handed, why not integrate the size into this .
Currently there are only 2 size races (small and normal), adding in and using the large size for + size category should be theoretically possible....?
(ex asm programmer here, otherwise would give it a try to code it, just waaay to long out of the world)
<Wields all fire resist armour and let the flaming begin>
Size modifier is such a "rare" ego ( only 2 or so artifacts that I know of, shouldn't it be used as in the D&D3/4 rules... ie it LIMITS/ENHANCES what weapons you can wield and how
for example a halfling cannot wield a longsword (physically) unless he is prepared to be a total barbarian and use it as a 2 handed sword, but if you do make the sacrifice and use one of the rare + sizes, then you should gain the ability to se a 2 handed weapon in 1 hand, after all a giant holding a 2 handed sword is holding a reletive longsword.
we already have all the weapons clasified as either small normal 2 handed, why not integrate the size into this .
Currently there are only 2 size races (small and normal), adding in and using the large size for + size category should be theoretically possible....?
(ex asm programmer here, otherwise would give it a try to code it, just waaay to long out of the world)
<Wields all fire resist armour and let the flaming begin>